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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-08-07 13:13:32 +0200 |
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committer | GitHub <noreply@github.com> | 2019-08-07 13:13:32 +0200 |
commit | efc025648389a1aa94e480f9689e61b446f390f0 (patch) | |
tree | dd417458c3483daab3b2af3b17c1d0378402741a | |
parent | 362ff8caed10d863fde42911036370cd9a5a89e6 (diff) | |
parent | aaad50e4d9b5d9e5d7729e145d6b695ec16d2279 (diff) |
Merge pull request #31163 from nekomatata/fix-state-machine-transition-priority
Fixed AnimationTreeStateMachine transition priority
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index f1ce948c43..6e69ee61e3 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -235,6 +235,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta if (cost < least_cost) { least_cost_transition = E; + least_cost = cost; } } |