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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-06-24 18:55:44 +0200 |
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committer | GitHub <noreply@github.com> | 2019-06-24 18:55:44 +0200 |
commit | efa4264633e842e3606aa3113ea26ab9b9f986ca (patch) | |
tree | 6f34ec2cc5664d61b06bfb97518d0e5388279ee2 | |
parent | 908a50739a380fca047e348656c12335a7bb52e2 (diff) | |
parent | c58b7ab09468bbf17e19b252dee0caf4b427ab5b (diff) |
Merge pull request #30009 from Anutrix/tree-icons-height-fix
Fixed script and visibility icons's highlight height in tree
-rw-r--r-- | scene/gui/tree.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 54370d02ba..5493879e55 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -1128,6 +1128,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) { Ref<Texture> b = p_item->cells[i].buttons[j].texture; Size2 s = b->get_size() + cache.button_pressed->get_minimum_size(); + if (s.height < label_h) + s.height = label_h; Point2i o = Point2i(ofs + w - s.width, p_pos.y) - cache.offset + p_draw_ofs; |