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author | Jean-Michel Bernard <jmb462@gmail.com> | 2022-02-11 18:44:17 +0100 |
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committer | Jean-Michel Bernard <jmb462@gmail.com> | 2022-02-11 18:44:17 +0100 |
commit | ef995b222eaa491d0bcca92afb85b2bed38b11ae (patch) | |
tree | b1cbaa6e9d3177af24e29c284b4be2ad705e4936 | |
parent | cf13f8af648c075282e596744e48d60c25fae283 (diff) |
Hide CollisionShape2D handles when node is not visible in tree.
-rw-r--r-- | editor/plugins/collision_shape_2d_editor_plugin.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index 8a5df6ac50..894b1dd160 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -323,6 +323,10 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e return false; } + if (!node->is_visible_in_tree()) { + return false; + } + if (shape_type == -1) { return false; } @@ -445,6 +449,10 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla return; } + if (!node->is_visible_in_tree()) { + return; + } + _get_current_shape_type(); if (shape_type == -1) { |