diff options
author | Saracen <SaracenOne@gmail.com> | 2017-11-01 00:01:24 +0000 |
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committer | Saracen <SaracenOne@gmail.com> | 2017-11-01 00:01:24 +0000 |
commit | ef90965883d367117000e26d9d909742b0eedd7a (patch) | |
tree | b3946dc6cf33995dd72b8501de55ed8c733afd4f | |
parent | fd89924ea55209ff4b1353d2b91bd019cbbbcb11 (diff) |
Restores functionality of the use_compression flag in the Collada importer.
-rw-r--r-- | editor/import/editor_import_collada.cpp | 24 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 3 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.h | 3 |
3 files changed, 17 insertions, 13 deletions
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 4d658438cd..3c73411dee 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -88,10 +88,10 @@ struct ColladaImport { Error _populate_skeleton(Skeleton *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent); Error _create_scene_skeletons(Collada::Node *p_node); Error _create_scene(Collada::Node *p_node, Spatial *p_parent); - Error _create_resources(Collada::Node *p_node); + Error _create_resources(Collada::Node *p_node, bool p_use_compression); Error _create_material(const String &p_target); - Error _create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes = Vector<Ref<ArrayMesh> >(), bool p_for_morph = false, bool p_use_mesh_material = false); - Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false); + Error _create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes = Vector<Ref<ArrayMesh> >(), bool p_use_compression = false, bool p_use_mesh_material = false); + Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false); void _fix_param_animation_tracks(); void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks); void create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks); @@ -608,7 +608,7 @@ static void _generate_tangents_and_binormals(const PoolVector<int> &p_indices, c } } -Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes, bool p_for_morph, bool p_use_mesh_material) { +Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) { bool local_xform_mirror = p_local_xform.basis.determinant() < 0; @@ -1119,7 +1119,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me mr.push_back(a); } - p_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, d, mr, p_for_morph ? 0 : Mesh::ARRAY_COMPRESS_DEFAULT); + p_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, d, mr, p_use_compression ? Mesh::ARRAY_COMPRESS_DEFAULT : 0); if (material.is_valid()) { if (p_use_mesh_material) { @@ -1139,7 +1139,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me return OK; } -Error ColladaImport::_create_resources(Collada::Node *p_node) { +Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compression) { if (p_node->type == Collada::Node::TYPE_GEOMETRY && node_map.has(p_node->id)) { @@ -1309,7 +1309,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { if (collada.state.mesh_data_map.has(meshid)) { Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; - Error err = _create_mesh_surfaces(false, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh> >(), true); + Error err = _create_mesh_surfaces(false, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh> >(), false); ERR_FAIL_COND_V(err, err); morphs.push_back(mesh); @@ -1345,7 +1345,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; mesh->set_name(meshdata.name); - Error err = _create_mesh_surfaces(morphs.size() == 0, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, morph, morphs, false, use_mesh_builtin_materials); + Error err = _create_mesh_surfaces(morphs.size() == 0, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, morph, morphs, p_use_compression, use_mesh_builtin_materials); ERR_FAIL_COND_V(err, err); mesh_cache[meshid] = mesh; @@ -1388,14 +1388,14 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { for (int i = 0; i < p_node->children.size(); i++) { - Error err = _create_resources(p_node->children[i]); + Error err = _create_resources(p_node->children[i], p_use_compression); if (err) return err; } return OK; } -Error ColladaImport::load(const String &p_path, int p_flags, bool p_force_make_tangents) { +Error ColladaImport::load(const String &p_path, int p_flags, bool p_force_make_tangents, bool p_use_compression) { Error err = collada.load(p_path, p_flags); ERR_FAIL_COND_V(err, err); @@ -1430,7 +1430,7 @@ Error ColladaImport::load(const String &p_path, int p_flags, bool p_force_make_t ERR_FAIL_COND_V(err, err); } - Error err2 = _create_resources(vs.root_nodes[i]); + Error err2 = _create_resources(vs.root_nodes[i], p_use_compression); if (err2 != OK) { memdelete(scene); ERR_FAIL_COND_V(err2, err2); @@ -1933,7 +1933,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_ state.use_mesh_builtin_materials = !(p_flags & IMPORT_MATERIALS_IN_INSTANCES); state.bake_fps = p_bake_fps; - Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS); + Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & EditorSceneImporter::IMPORT_USE_COMPRESSION); ERR_FAIL_COND_V(err != OK, NULL); diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 6d5ff822ef..660db9ac27 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -1037,6 +1037,9 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p if (bool(p_options["animation/import"])) import_flags |= EditorSceneImporter::IMPORT_ANIMATION; + if (int(p_options["meshes/compress"])) + import_flags |= EditorSceneImporter::IMPORT_USE_COMPRESSION; + if (bool(p_options["meshes/ensure_tangents"])) import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS; diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 9c7e791719..5bf3145148 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -51,7 +51,8 @@ public: IMPORT_ANIMATION_KEEP_VALUE_TRACKS = 32, IMPORT_GENERATE_TANGENT_ARRAYS = 256, IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 512, - IMPORT_MATERIALS_IN_INSTANCES = 1024 + IMPORT_MATERIALS_IN_INSTANCES = 1024, + IMPORT_USE_COMPRESSION = 2048 }; |