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author | lupoDharkael <izhe@hotmail.es> | 2020-11-25 01:03:15 +0100 |
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committer | lupoDharkael <izhe@hotmail.es> | 2020-11-25 01:11:24 +0100 |
commit | eeedef82952407fdf1f3c1219cab0e2a34f0e52d (patch) | |
tree | 61d8caf133e32f828dda7b4ca5b0bc572290bcd8 | |
parent | 19f72beebbf1d233eb2dd345ed70a5ac143e2353 (diff) |
Clear connection from/to empty after used
The connection data provided by _connection_from_empty and
_connection_to_empty was not cleared and caused unwanted
connections in some cases.
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 1651de4048..b9b4ebde5c 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -1808,6 +1808,7 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { } } } + _member_cancel(); VisualShaderNodeUniform *uniform = Object::cast_to<VisualShaderNodeUniform>(vsnode.ptr()); if (uniform) { |