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authorlupoDharkael <izhe@hotmail.es>2020-11-25 01:03:15 +0100
committerlupoDharkael <izhe@hotmail.es>2020-11-25 01:11:24 +0100
commiteeedef82952407fdf1f3c1219cab0e2a34f0e52d (patch)
tree61d8caf133e32f828dda7b4ca5b0bc572290bcd8
parent19f72beebbf1d233eb2dd345ed70a5ac143e2353 (diff)
Clear connection from/to empty after used
The connection data provided by _connection_from_empty and _connection_to_empty was not cleared and caused unwanted connections in some cases.
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 1651de4048..b9b4ebde5c 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -1808,6 +1808,7 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
}
}
}
+ _member_cancel();
VisualShaderNodeUniform *uniform = Object::cast_to<VisualShaderNodeUniform>(vsnode.ptr());
if (uniform) {