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authorgeequlim <geequlim@gmail.com>2017-10-19 22:12:46 +0800
committerRĂ©mi Verschelde <rverschelde@gmail.com>2017-10-20 12:52:18 +0200
commiteeacae563c5796746879da3155b2d27508736f19 (patch)
tree6093b63c9b81043f4bc4239cc98f663ea56a9bfc
parentcf5eded9827d7191dc4c2a638353b48199cb6c32 (diff)
Fix window display shrink can't set to float numbers
-rw-r--r--main/main.cpp2
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/main/scene_tree.h4
3 files changed, 4 insertions, 4 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 68e518ae3d..04ed902c28 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1350,7 +1350,7 @@ bool Main::start() {
String stretch_mode = GLOBAL_DEF("display/window/stretch/mode", "disabled");
String stretch_aspect = GLOBAL_DEF("display/window/stretch/aspect", "ignore");
Size2i stretch_size = Size2(GLOBAL_DEF("display/window/size/width", 0), GLOBAL_DEF("display/window/size/height", 0));
- int stretch_shrink = GLOBAL_DEF("display/window/stretch/shrink", 1);
+ real_t stretch_shrink = GLOBAL_DEF("display/window/stretch/shrink", 1.0f);
SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED;
if (stretch_mode == "2d")
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 7a28e2a6f8..db383b5704 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1172,7 +1172,7 @@ void SceneTree::_update_root_rect() {
}
}
-void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, int p_shrink) {
+void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink) {
stretch_mode = p_mode;
stretch_aspect = p_aspect;
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index f3e689adab..1a572abd60 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -147,7 +147,7 @@ private:
StretchMode stretch_mode;
StretchAspect stretch_aspect;
Size2i stretch_min;
- int stretch_shrink;
+ real_t stretch_shrink;
void _update_root_rect();
@@ -415,7 +415,7 @@ public:
void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list);
bool has_group(const StringName &p_identifier) const;
- void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, int p_shrink = 1);
+ void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink = 1);
//void change_scene(const String& p_path);
//Node *get_loaded_scene();