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authorm3g4d1v3r <marlon365x@protonmail.ch>2022-05-26 23:56:52 -0300
committerm3g4d1v3r <marlon365x@protonmail.ch>2022-05-26 23:56:52 -0300
commitee89c65b11462853c6b963959ee76e4941427eb7 (patch)
tree520b9f2dc7168e7acdfc200895abe52310c1005e
parent9d28e1027636ebf1750a65105f6a23a17210813d (diff)
Add nullptr handling of argument pointer in Tree::scroll_to_item
-rw-r--r--scene/gui/tree.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 8f292533e6..bafa83392b 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -4523,6 +4523,7 @@ Point2 Tree::get_scroll() const {
}
void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) {
+ ERR_FAIL_NULL(p_item);
if (!is_visible_in_tree() || !p_item->is_visible()) {
return; // Hack to work around crash in get_item_rect() if Tree is not in tree.
}