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authorRémi Verschelde <rverschelde@gmail.com>2018-10-23 13:54:30 +0200
committerGitHub <noreply@github.com>2018-10-23 13:54:30 +0200
commitee858d0d85123de004c85131914e1f421e7f06ab (patch)
treea6b6bf24adf2b7caa2dbe56a8f943b71cbe2a73f
parent841d62c2c91daeccc369fc2f0ebc9ad70dc0c8eb (diff)
parentf39d14dd61b56b86455d11e71ef81b89cc048926 (diff)
Merge pull request #23238 from dlasalle/specular_fog
Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations.
-rw-r--r--drivers/gles3/shaders/scene.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 8388b15edb..91ab34f775 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -2053,7 +2053,7 @@ FRAGMENT_SHADER_CODE
emission = emission * rev_amount + fog_color * fog_amount;
ambient_light *= rev_amount;
- specular_light *rev_amount;
+ specular_light *= rev_amount;
diffuse_light *= rev_amount;
}