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author | Max Hilbrunner <mhilbrunner@users.noreply.github.com> | 2022-10-19 22:02:46 +0200 |
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committer | GitHub <noreply@github.com> | 2022-10-19 22:02:46 +0200 |
commit | ee772f109f223a47d9dda0fd3fa32eca2474869d (patch) | |
tree | a3167c9f90458b2e54a80ee10179dc71c346ccd8 | |
parent | e6311c8e5e97f426e38f150f74b357a3ff6e3b3f (diff) | |
parent | e5dc2ed98278575ca6d0cae68228995bbc386ada (diff) |
Merge pull request #66326 from zak-grumbles/editor_script_reference_docs
Add note regarding RefCounted to EditorScript docs
-rw-r--r-- | doc/classes/EditorScript.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml index dfc04c9cde..a02fd215d8 100644 --- a/doc/classes/EditorScript.xml +++ b/doc/classes/EditorScript.xml @@ -30,6 +30,7 @@ [/csharp] [/codeblocks] [b]Note:[/b] The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot [b]Output[/b] dock. + [b]Note:[/b] EditorScript is [RefCounted], meaning it is destroyed when nothing references it. This can cause errors during asynchronous operations if there are no references to the script. </description> <tutorials> </tutorials> |