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authorRémi Verschelde <rverschelde@gmail.com>2022-09-18 00:42:50 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-18 00:42:50 +0200
commitee39c68d4fb61a0c41134da0d6d5ffaa91c25104 (patch)
tree22c3fabbcdd6ea325958069f73b68dd469f905c2
parentba35d2bff4a0309dd987d1dab737199ce2a6a29b (diff)
parent5090355907e7c3e7f4519e239b88aebe09e76883 (diff)
Merge pull request #65946 from antonWetzel/csharp-nd-array
Don't marshal multidimensional arrays
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
index efdd50098e..f31ded4d77 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
@@ -156,6 +156,10 @@ namespace Godot.SourceGenerators
else if (typeKind == TypeKind.Array)
{
var arrayType = (IArrayTypeSymbol)type;
+
+ if (arrayType.Rank != 1)
+ return null;
+
var elementType = arrayType.ElementType;
switch (elementType.SpecialType)
@@ -177,8 +181,8 @@ namespace Godot.SourceGenerators
if (elementType.SimpleDerivesFrom(typeCache.GodotObjectType))
return MarshalType.GodotObjectOrDerivedArray;
- if (elementType.ContainingAssembly.Name == "GodotSharp" &&
- elementType.ContainingNamespace.Name == "Godot")
+ if (elementType.ContainingAssembly?.Name == "GodotSharp" &&
+ elementType.ContainingNamespace?.Name == "Godot")
{
switch (elementType)
{