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authorHein-Pieter van Braam <hp@tmm.cx>2019-01-08 01:44:54 +0100
committerHein-Pieter van Braam <hp@tmm.cx>2019-01-08 01:44:54 +0100
commitee0c4a97b3423f9fdbc88cc5d7129bab43347775 (patch)
treea62d79b6eb4e48955a1f8243cdc52c4608a19b8e
parentf8eaa2fc596f33fb18d12b6a4b6d0a53d1baeee8 (diff)
Use 'release_debug' for mono export templates
This fixes the previously wrong PR Because we don't actually ship 'debug' templates to users make sure the mono exporter picks the correct 'data' directory for export templates. This fixes #24752
-rw-r--r--modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs2
-rw-r--r--modules/mono/editor/godotsharp_export.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs b/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs
index 5fd708d539..e45dd2025b 100644
--- a/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs
+++ b/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs
@@ -30,7 +30,7 @@ namespace GodotSharpTools.Editor
throw new NotSupportedException("Target platform not supported");
}
- templateDirName += debug ? ".debug" : ".release";
+ templateDirName += debug ? ".release_debug" : ".release";
string templateDirPath = Path.Combine(GetTemplatesDir(), templateDirName);
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
index 151a61d2b0..85a1785e87 100644
--- a/modules/mono/editor/godotsharp_export.cpp
+++ b/modules/mono/editor/godotsharp_export.cpp
@@ -87,7 +87,7 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
String build_config = p_debug ? "Debug" : "Release";
- String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "release_debug" : "release"));
+ String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "debug" : "release"));
Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
ERR_FAIL_COND(metadata_err != OK);