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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-09 09:29:27 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-09 09:29:27 +0100 |
commit | edae21f3aa3391e1d0e1cb0998ecc2c82d2adf39 (patch) | |
tree | 77587d1e6d1cc5aff138bc98320e1ecef034f571 | |
parent | 3fb3e560e9a7c74c5d959d35e3db5e7e350aa315 (diff) | |
parent | 4601acbaf43aae03aa6d26a17cac9016ee41e5a7 (diff) |
Merge pull request #72897 from Geometror/graphedit-set-deprecated
Update configuration warning for `GraphEdit` and mark it as experimental
-rw-r--r-- | doc/classes/GraphEdit.xml | 3 | ||||
-rw-r--r-- | doc/classes/GraphNode.xml | 3 | ||||
-rw-r--r-- | scene/gui/graph_edit.cpp | 2 |
3 files changed, 5 insertions, 3 deletions
diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index 490637374d..bf8567751e 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -1,9 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GraphEdit" inherits="Control" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> +<class name="GraphEdit" inherits="Control" is_experimental="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> GraphEdit is a control responsible for displaying and manipulating graph-like data using [GraphNode]s. It provides access to creation, removal, connection, and disconnection of nodes. </brief_description> <description> + [b]Note:[/b] Please be aware that this node will undergo extensive refactoring in a future 4.x version involving compatibility-breaking API changes. GraphEdit provides tools for creation, manipulation, and display of various graphs. Its main purpose in the engine is to power the visual programming systems, such as visual shaders, but it is also available for use in user projects. GraphEdit by itself is only an empty container, representing an infinite grid where [GraphNode]s can be placed. Each [GraphNode] represent a node in the graph, a single unit of data in the connected scheme. GraphEdit, in turn, helps to control various interactions with nodes and between nodes. When the user attempts to connect, disconnect, or close a [GraphNode], a signal is emitted in the GraphEdit, but no action is taken by default. It is the responsibility of the programmer utilizing this control to implement the necessary logic to determine how each request should be handled. [b]Performance:[/b] It is greatly advised to enable low-processor usage mode (see [member OS.low_processor_usage_mode]) when using GraphEdits. diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml index 3f0080ac15..8c0e8dc3c3 100644 --- a/doc/classes/GraphNode.xml +++ b/doc/classes/GraphNode.xml @@ -1,9 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GraphNode" inherits="Container" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> +<class name="GraphNode" inherits="Container" is_experimental="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> GraphNode is a [Container] control that represents a single data unit in a [GraphEdit] graph. You can customize the number, type, and color of left- and right-side connection ports. </brief_description> <description> + [b]Note:[/b] Please be aware that this node will undergo extensive refactoring in a future 4.x version involving compatibility-breaking API changes. GraphNode allows to create nodes for a [GraphEdit] graph with customizable content based on its child [Control]s. GraphNode is a [Container] and is responsible for placing its children on screen. This works similar to [VBoxContainer]. Children, in turn, provide GraphNode with so-called slots, each of which can have a connection port on either side. This is similar to how [TabContainer] uses children to create the tabs. Each GraphNode slot is defined by its index and can provide the node with up to two ports: one on the left, and one on the right. By convention the left port is also referred to as the input port and the right port is referred to as the output port. Each port can be enabled and configured individually, using different type and color. The type is an arbitrary value that you can define using your own considerations. The parent [GraphEdit] will receive this information on each connect and disconnect request. Slots can be configured in the Inspector dock once you add at least one child [Control]. The properties are grouped by each slot's index in the "Slot" section. diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index fe2eed6755..a6a2fb8d7c 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -193,7 +193,7 @@ void GraphEditMinimap::_adjust_graph_scroll(const Vector2 &p_offset) { PackedStringArray GraphEdit::get_configuration_warnings() const { PackedStringArray warnings = Control::get_configuration_warnings(); - warnings.push_back(RTR("Please be aware that GraphEdit and GraphNode will undergo extensive refactoring in a future beta version involving compatibility-breaking API changes.")); + warnings.push_back(RTR("Please be aware that GraphEdit and GraphNode will undergo extensive refactoring in a future 4.x version involving compatibility-breaking API changes.")); return warnings; } |