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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-05-04 08:17:43 +0200
committerGitHub <noreply@github.com>2022-05-04 08:17:43 +0200
commited5e0499ff9b043e52086d6e29031b3ab9c9ca32 (patch)
treedc5168f7d71097fa5cdf81e5f1fd73f3d617478a
parent1b2992799b324479b3fba9e05ae6226a46cb4143 (diff)
parent070bd87aaaf7a15ad9d2d839182f14d5c352153b (diff)
Merge pull request #60734 from Faless/js/4.x_sig_other_sig
[HTML5] Disable zstd weak symbols, add missing JS signature.
-rw-r--r--platform/javascript/detect.py2
-rw-r--r--platform/javascript/js/libs/library_godot_display.js1
2 files changed, 3 insertions, 0 deletions
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index b6be44fbb2..709104c5ee 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -212,6 +212,8 @@ def configure(env):
sys.exit(255)
env.Append(CCFLAGS=["-s", "RELOCATABLE=1"])
env.Append(LINKFLAGS=["-s", "RELOCATABLE=1"])
+ # Weak symbols are broken upstream: https://github.com/emscripten-core/emscripten/issues/12819
+ env.Append(CPPDEFINES=["ZSTD_HAVE_WEAK_SYMBOLS=0"])
env.extra_suffix = ".gdnative" + env.extra_suffix
# Reduce code size by generating less support code (e.g. skip NodeJS support).
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index 54d48643db..5997631bf8 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -462,6 +462,7 @@ const GodotDisplay = {
GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32');
},
+ godot_js_display_window_size_get__sig: 'vii',
godot_js_display_window_size_get: function (p_width, p_height) {
GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32');
GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');