diff options
author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-01-08 12:15:46 +0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-01-08 12:15:46 +0300 |
commit | ed22a4c4542a09584e8268276f30ef2687fa1a94 (patch) | |
tree | 528c10a65b11816c057002dd36913e8574008460 | |
parent | 5edd1a27d2230f771d887114191ce397bddfb5de (diff) | |
parent | 7abb09ecf4d1ad6b6b1c0fc446986410abf71236 (diff) |
Merge pull request #33817 from Chaosus/vs_fresnel
Make Fresnel node in visual shaders to use default NORMAL/VIEW
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 27 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 1 |
2 files changed, 25 insertions, 3 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 0035a138d7..f46fba3b5b 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -3685,12 +3685,33 @@ String VisualShaderNodeFresnel::get_output_port_name(int p_port) const { } String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + p_input_vars[0] + ", " + p_input_vars[1] + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + p_input_vars[0] + ", " + p_input_vars[1] + "), 0.0, 1.0), " + p_input_vars[3] + "));"; + + String normal; + String view; + if (p_input_vars[0] == String()) { + normal = "NORMAL"; + } else { + normal = p_input_vars[0]; + } + if (p_input_vars[1] == String()) { + view = "VIEW"; + } else { + view = p_input_vars[1]; + } + + return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));"; +} + +String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const { + if (p_port == 0) { + return "default"; + } else if (p_port == 1) { + return "default"; + } + return ""; } VisualShaderNodeFresnel::VisualShaderNodeFresnel() { - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); set_input_port_default_value(2, false); set_input_port_default_value(3, 1.0); } diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 99b4c01d53..0f428088e0 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1579,6 +1579,7 @@ public: virtual PortType get_output_port_type(int p_port) const; virtual String get_output_port_name(int p_port) const; + virtual String get_input_port_default_hint(int p_port) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; VisualShaderNodeFresnel(); |