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author | Ken Paulson <ken@muffinmangames.com> | 2019-05-07 22:45:49 -0400 |
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committer | Ken Paulson <ken@muffinmangames.com> | 2019-05-07 22:48:39 -0400 |
commit | ece6d37eef8f4476ba4891a44fb4d4c64435c470 (patch) | |
tree | 203004bf9de00ea2a4fa569b7c49b6945713d4bc | |
parent | 0239d8bd9fa03965439aac2482d18746f807bd00 (diff) |
Improved the AnimatedSprite docs; added description to speed_scale.
-rw-r--r-- | doc/classes/AnimatedSprite.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml index 2d4dd0e4b2..5e63f8aec0 100644 --- a/doc/classes/AnimatedSprite.xml +++ b/doc/classes/AnimatedSprite.xml @@ -61,6 +61,7 @@ If [code]true[/code], the [member animation] is currently playing. </member> <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> + The animation speed is multiplied by this value. </member> </members> <signals> |