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author | Juan Linietsky <juan@godotengine.org> | 2019-03-05 08:30:52 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2019-03-05 08:31:22 -0300 |
commit | ecd8795755095e5d8c002f030e51bb26892d7cbb (patch) | |
tree | dd578be00eda269b11f4f04547fdbe70177408e5 | |
parent | bb8de092a1b39fd339dc1ed4fa34ec8f3537297b (diff) |
Use accumulated input by default, fixes #26395
-rw-r--r-- | main/input_default.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp index fd76b91a0b..e8133f9eba 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -685,7 +685,7 @@ void InputDefault::set_use_accumulated_input(bool p_enable) { InputDefault::InputDefault() { - use_accumulated_input = false; + use_accumulated_input = true; mouse_button_mask = 0; emulate_touch_from_mouse = false; emulate_mouse_from_touch = false; |