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authorJoJoX <jonas.lhoste@gmail.com>2023-01-28 12:31:20 +0100
committerJoJoX <jonas.lhoste@gmail.com>2023-01-28 12:32:03 +0100
commitecba2e2d4ef5535dac0fb58e4f5638d52b9782e3 (patch)
tree96411fcc74b9704ada390b6bc58af77f7ef0be9a
parent2afa175195d0fc885badb60441bef1b31e5e6d05 (diff)
Apply root scale to shape on import
-rw-r--r--editor/import/resource_importer_scene.cpp13
-rw-r--r--editor/import/resource_importer_scene.h18
-rw-r--r--editor/import/scene_import_settings.cpp2
3 files changed, 19 insertions, 14 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 102fa903b8..31c6b6ab93 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -1085,10 +1085,10 @@ Node *ResourceImporterScene::_post_fix_animations(Node *p_node, Node *p_root, co
return p_node;
}
-Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
+Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps, float p_applied_root_scale) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_occluder_arrays, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps);
+ Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_occluder_arrays, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps, p_applied_root_scale);
if (!r) {
i--; //was erased
}
@@ -1231,7 +1231,8 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
} else {
shapes = get_collision_shapes(
m->get_mesh(),
- node_settings);
+ node_settings,
+ p_applied_root_scale);
}
if (shapes.size()) {
@@ -1242,6 +1243,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
p_node->add_child(col, true);
col->set_owner(p_node->get_owner());
col->set_transform(get_collision_shapes_transform(node_settings));
+ col->set_position(p_applied_root_scale * col->get_position());
base = col;
} break;
case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
@@ -1249,6 +1251,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
rigid_body->set_name(p_node->get_name());
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
+ rigid_body->set_position(p_applied_root_scale * rigid_body->get_position());
p_node = rigid_body;
mi->set_transform(Transform3D());
rigid_body->add_child(mi, true);
@@ -1258,6 +1261,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
StaticBody3D *col = memnew(StaticBody3D);
col->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
+ col->set_position(p_applied_root_scale * col->get_position());
col->set_name(p_node->get_name());
p_node->replace_by(col);
memdelete(p_node);
@@ -1267,6 +1271,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
case MESH_PHYSICS_AREA_ONLY: {
Area3D *area = memnew(Area3D);
area->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
+ area->set_position(p_applied_root_scale * area->get_position());
area->set_name(p_node->get_name());
p_node->replace_by(area);
memdelete(p_node);
@@ -2397,7 +2402,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
fps = (float)p_options[SNAME("animation/fps")];
}
_pre_fix_animations(scene, scene, node_data, animation_data, fps);
- _post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps);
+ _post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps, apply_root ? root_scale : 1.0);
_post_fix_animations(scene, scene, node_data, animation_data, fps);
String root_type = p_options["nodes/root_type"];
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 2d08d4df50..aa057d3404 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -279,7 +279,7 @@ public:
Node *_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames);
Node *_pre_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps);
- Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
+ Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps, float p_applied_root_scale);
Node *_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps);
Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
@@ -298,7 +298,7 @@ public:
ResourceImporterScene(bool p_animation_import = false);
template <class M>
- static Vector<Ref<Shape3D>> get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options);
+ static Vector<Ref<Shape3D>> get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options, float p_applied_root_scale);
template <class M>
static Transform3D get_collision_shapes_transform(const M &p_options);
@@ -314,7 +314,7 @@ public:
};
template <class M>
-Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options) {
+Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options, float p_applied_root_scale) {
ShapeType generate_shape_type = SHAPE_TYPE_DECOMPOSE_CONVEX;
if (p_options.has(SNAME("physics/shape_type"))) {
generate_shape_type = (ShapeType)p_options[SNAME("physics/shape_type")].operator int();
@@ -409,7 +409,7 @@ Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh>
Ref<BoxShape3D> box;
box.instantiate();
if (p_options.has(SNAME("primitive/size"))) {
- box->set_size(p_options[SNAME("primitive/size")]);
+ box->set_size(p_options[SNAME("primitive/size")].operator Vector3() * p_applied_root_scale);
}
Vector<Ref<Shape3D>> shapes;
@@ -420,7 +420,7 @@ Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh>
Ref<SphereShape3D> sphere;
sphere.instantiate();
if (p_options.has(SNAME("primitive/radius"))) {
- sphere->set_radius(p_options[SNAME("primitive/radius")]);
+ sphere->set_radius(p_options[SNAME("primitive/radius")].operator float() * p_applied_root_scale);
}
Vector<Ref<Shape3D>> shapes;
@@ -430,10 +430,10 @@ Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh>
Ref<CylinderShape3D> cylinder;
cylinder.instantiate();
if (p_options.has(SNAME("primitive/height"))) {
- cylinder->set_height(p_options[SNAME("primitive/height")]);
+ cylinder->set_height(p_options[SNAME("primitive/height")].operator float() * p_applied_root_scale);
}
if (p_options.has(SNAME("primitive/radius"))) {
- cylinder->set_radius(p_options[SNAME("primitive/radius")]);
+ cylinder->set_radius(p_options[SNAME("primitive/radius")].operator float() * p_applied_root_scale);
}
Vector<Ref<Shape3D>> shapes;
@@ -443,10 +443,10 @@ Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh>
Ref<CapsuleShape3D> capsule;
capsule.instantiate();
if (p_options.has(SNAME("primitive/height"))) {
- capsule->set_height(p_options[SNAME("primitive/height")]);
+ capsule->set_height(p_options[SNAME("primitive/height")].operator float() * p_applied_root_scale);
}
if (p_options.has(SNAME("primitive/radius"))) {
- capsule->set_radius(p_options[SNAME("primitive/radius")]);
+ capsule->set_radius(p_options[SNAME("primitive/radius")].operator float() * p_applied_root_scale);
}
Vector<Ref<Shape3D>> shapes;
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 044f7475c2..8d26feebf4 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -441,7 +441,7 @@ void SceneImportSettings::_update_view_gizmos() {
// This collider_view doesn't have a mesh so we need to generate a new one.
// Generate the mesh collider.
- Vector<Ref<Shape3D>> shapes = ResourceImporterScene::get_collision_shapes(mesh_node->get_mesh(), e.value.settings);
+ Vector<Ref<Shape3D>> shapes = ResourceImporterScene::get_collision_shapes(mesh_node->get_mesh(), e.value.settings, 1.0);
const Transform3D transform = ResourceImporterScene::get_collision_shapes_transform(e.value.settings);
Ref<ArrayMesh> collider_view_mesh;