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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-01-10 12:09:24 +0100
committerGitHub <noreply@github.com>2019-01-10 12:09:24 +0100
commitebfd78ad7f1d40e0f5be36358a6464d43fd48d40 (patch)
treea82891839e0188f4c857dc7276dc9fc1f61be377
parentf7d2750844546f5d8a2b664c132890f7ed466b35 (diff)
parentc48f92e394220b992648eeb8d871ed290786d286 (diff)
Merge pull request #24871 from groud/fix_bones_selection
Fixes 2D bones selection
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index ea6c83f49c..b0e812a130 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2033,16 +2033,19 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Find the item to select
CanvasItem *canvas_item = NULL;
- Vector<_SelectResult> selection;
-
- // Retrieve the items
- _get_canvas_items_at_pos(click, selection);
// Retrieve the bones
+ Vector<_SelectResult> selection = Vector<_SelectResult>();
_get_bones_at_pos(click, selection);
-
if (!selection.empty()) {
canvas_item = selection[0].item;
+ } else {
+ // Retrieve the canvas items
+ selection = Vector<_SelectResult>();
+ _get_canvas_items_at_pos(click, selection);
+ if (!selection.empty()) {
+ canvas_item = selection[0].item;
+ }
}
if (!canvas_item) {