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authorRémi Verschelde <rverschelde@gmail.com>2022-10-05 08:32:40 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-10-05 08:32:40 +0200
commitebbfc9695c6ff313df7ed2bd2e297b1ed4644a2c (patch)
tree4e137ea48eee2ba155dbe0cb7ab5970585095781
parent7cbd33a04d80d86e20d534c1287f74dce31f8e4e (diff)
parent79fa23ae8faaa7cd9018d8ce3e4dbf4de2da37bb (diff)
Merge pull request #66348 from dzil123/world3d_direct_space_state_doc
World3D.direct_space_state add multithreaded warning
-rw-r--r--doc/classes/World2D.xml2
-rw-r--r--doc/classes/World3D.xml2
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml
index b0cf126d7b..4a13389708 100644
--- a/doc/classes/World2D.xml
+++ b/doc/classes/World2D.xml
@@ -14,7 +14,7 @@
The [RID] of this world's canvas resource. Used by the [RenderingServer] for 2D drawing.
</member>
<member name="direct_space_state" type="PhysicsDirectSpaceState2D" setter="" getter="get_direct_space_state">
- Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [code]_physics_process(delta)[/code] in the main thread.
+ Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [method Node._physics_process] in the main thread.
</member>
<member name="navigation_map" type="RID" setter="" getter="get_navigation_map">
The [RID] of this world's navigation map. Used by the [NavigationServer2D].
diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml
index f3c7136075..5e58bb0360 100644
--- a/doc/classes/World3D.xml
+++ b/doc/classes/World3D.xml
@@ -14,7 +14,7 @@
The default [CameraAttributes] resource to use if none set on the [Camera3D].
</member>
<member name="direct_space_state" type="PhysicsDirectSpaceState3D" setter="" getter="get_direct_space_state">
- Direct access to the world's physics 3D space state. Used for querying current and potential collisions.
+ Direct access to the world's physics 3D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [method Node._physics_process] in the main thread.
</member>
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The World3D's [Environment].