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authorRémi Verschelde <rverschelde@gmail.com>2022-11-17 14:32:05 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-17 14:32:42 +0100
commiteb7c3e1ad395c2dcfe9e5b91c06089265c9aef2c (patch)
treed4013c70dc56aaed678aceb85f54d6e088e5ee1f
parent0b27173919b583fdebee5eeca8ef4144b5a08011 (diff)
Android: Fix parsing `keep_screen_on` setting
Boolean stringification changed in Godot 4.0. Fixes #67034. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index 92e5e59496..f73f8aaa31 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -299,7 +299,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onRegisterPluginWithGodotNative();
}
- setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
+ setKeepScreenOn("true".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
});
// Include the returned non-null views in the Godot view hierarchy.