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authorHaoyu Qiu <timothyqiu32@gmail.com>2021-03-16 00:21:20 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2021-03-16 00:21:20 +0800
commiteac806547fc866263a290a06f772cb1eea494b58 (patch)
tree8be722c829e0aa0effb00cff631df474e30d473a
parent6eef187a81cbdd3cd314776de372e753f79f9831 (diff)
Fix AnimationTree editor crash when renaming node
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index e7e069e8b6..fdbbe5184b 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -139,7 +139,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
name->set_expand_to_text_length(true);
node->add_child(name);
node->set_slot(0, false, 0, Color(), true, 0, get_theme_color("font_color", "Label"));
- name->connect("text_entered", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed), varray(agnode));
+ name->connect("text_entered", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed), varray(agnode), CONNECT_DEFERRED);
name->connect("focus_exited", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed_focus_out), varray(name, agnode), CONNECT_DEFERRED);
base = 1;
node->set_show_close_button(true);