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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-01-04 17:18:28 +0100 |
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committer | GitHub <noreply@github.com> | 2022-01-04 17:18:28 +0100 |
commit | eab30316ee8ca4f8542c192fdde319c40320a2fe (patch) | |
tree | 3c9d1b93f522cb3f99a6c4c4d999ed1adde941fa | |
parent | 3a5a3473beda4e5f195bdb3e492f90119802385f (diff) | |
parent | c5550108c808c435c3d8368b066250a6c3df7f2c (diff) |
Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
Decrease the default dynamic range in VoxelGIData to 2.0
-rw-r--r-- | doc/classes/VoxelGIData.xml | 2 | ||||
-rw-r--r-- | scene/3d/voxel_gi.h | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.h | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/VoxelGIData.xml b/doc/classes/VoxelGIData.xml index 36907c88ba..f9688c0bc3 100644 --- a/doc/classes/VoxelGIData.xml +++ b/doc/classes/VoxelGIData.xml @@ -60,7 +60,7 @@ <member name="bias" type="float" setter="set_bias" getter="get_bias" default="1.5"> The normal bias to use for indirect lighting and reflections. Higher values reduce self-reflections visible in non-rough materials, at the cost of more visible light leaking and flatter-looking indirect lighting. To prioritize hiding self-reflections over lighting quality, set [member bias] to [code]0.0[/code] and [member normal_bias] to a value between [code]1.0[/code] and [code]2.0[/code]. </member> - <member name="dynamic_range" type="float" setter="set_dynamic_range" getter="get_dynamic_range" default="4.0"> + <member name="dynamic_range" type="float" setter="set_dynamic_range" getter="get_dynamic_range" default="2.0"> The dynamic range to use ([code]1.0[/code] represents a low dynamic range scene brightness). Higher values can be used to provide brighter indirect lighting, at the cost of more visible color banding in dark areas (both in indirect lighting and reflections). To avoid color banding, it's recommended to use the lowest value that does not result in visible light clipping. </member> <member name="energy" type="float" setter="set_energy" getter="get_energy" default="1.0"> diff --git a/scene/3d/voxel_gi.h b/scene/3d/voxel_gi.h index e15019872b..3678bd4f3b 100644 --- a/scene/3d/voxel_gi.h +++ b/scene/3d/voxel_gi.h @@ -45,7 +45,7 @@ class VoxelGIData : public Resource { AABB bounds; Vector3 octree_size; - float dynamic_range = 4.0; + float dynamic_range = 2.0; float energy = 1.0; float bias = 1.5; float normal_bias = 0.0; diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 21ac0ad298..cca61008c7 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -1099,7 +1099,7 @@ private: AABB bounds; Vector3i octree_size; - float dynamic_range = 4.0; + float dynamic_range = 2.0; float energy = 1.0; float bias = 1.4; float normal_bias = 0.0; |