diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-04-08 14:26:21 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-04-08 14:26:21 +0200 |
commit | ea668a5db87558939aeb260e530e8b69f87e88dc (patch) | |
tree | 3d6d767e59a1e3be1ac4cc3891fc327f587a6af9 | |
parent | b80631a3940cf5112a720a7ac2fcf0dfcb548ba9 (diff) |
Improve the CameraServer and CameraFeed class documentations
This closes https://github.com/godotengine/godot-docs/issues/3255.
-rw-r--r-- | doc/classes/CameraFeed.xml | 2 | ||||
-rw-r--r-- | doc/classes/CameraServer.xml | 13 |
2 files changed, 8 insertions, 7 deletions
diff --git a/doc/classes/CameraFeed.xml b/doc/classes/CameraFeed.xml index 3232f5970c..4fc124592f 100644 --- a/doc/classes/CameraFeed.xml +++ b/doc/classes/CameraFeed.xml @@ -4,7 +4,7 @@ A camera feed gives you access to a single physical camera attached to your device. </brief_description> <description> - A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used. + A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used. See also [CameraServer]. [b]Note:[/b] Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background. </description> <tutorials> diff --git a/doc/classes/CameraServer.xml b/doc/classes/CameraServer.xml index 82d1faf716..e00dc031dc 100644 --- a/doc/classes/CameraServer.xml +++ b/doc/classes/CameraServer.xml @@ -6,6 +6,7 @@ <description> The [CameraServer] keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone. It is notably used to provide AR modules with a video feed from the camera. + [b]Note:[/b] This class is currently only implemented on macOS and iOS. On other platforms, no [CameraFeed]s will be available. </description> <tutorials> </tutorials> @@ -16,7 +17,7 @@ <argument index="0" name="feed" type="CameraFeed"> </argument> <description> - Adds a camera feed to the camera server. + Adds the camera [code]feed[/code] to the camera server. </description> </method> <method name="feeds"> @@ -32,7 +33,7 @@ <argument index="0" name="index" type="int"> </argument> <description> - Returns the [CameraFeed] with this id. + Returns the [CameraFeed] corresponding to the camera with the given [code]index[/code]. </description> </method> <method name="get_feed_count"> @@ -48,7 +49,7 @@ <argument index="0" name="feed" type="CameraFeed"> </argument> <description> - Removes a [CameraFeed]. + Removes the specified camera [code]feed[/code]. </description> </method> </methods> @@ -57,14 +58,14 @@ <argument index="0" name="id" type="int"> </argument> <description> - Emitted when a [CameraFeed] is added (e.g. webcam is plugged in). + Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in). </description> </signal> <signal name="camera_feed_removed"> <argument index="0" name="id" type="int"> </argument> <description> - Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged). + Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged). </description> </signal> </signals> @@ -73,7 +74,7 @@ The RGBA camera image. </constant> <constant name="FEED_YCBCR_IMAGE" value="0" enum="FeedImage"> - The YCbCr camera image. + The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image. </constant> <constant name="FEED_Y_IMAGE" value="0" enum="FeedImage"> The Y component camera image. |