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author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-01-31 22:51:55 +0300 |
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committer | GitHub <noreply@github.com> | 2020-01-31 22:51:55 +0300 |
commit | ea3733a0ea261b73ca325fd65d78f083bb77d661 (patch) | |
tree | 21234b9caeb2bcf99038380813bbd57c23c372ca | |
parent | 8eef6d280b42f098e15d0e1e6acf8189ae4be489 (diff) | |
parent | b822da00f8fe65eed1dfcf918472fb7ddf872696 (diff) |
Merge pull request #35798 from Chaosus/vs_fix_light_output
Fix canvas_item light alpha output in visual shaders
-rw-r--r-- | scene/resources/visual_shader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index e350a0a99e..08d9542041 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1890,7 +1890,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normalmap_depth", "NORMALMAP_DEPTH" }, // Canvas Item, Light { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" }, // Particles, Vertex { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, |