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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-01-18 09:25:49 +0100
committerGitHub <noreply@github.com>2020-01-18 09:25:49 +0100
commitea1da40d799bf1bed338c46686e5fb35bfbed50b (patch)
tree628cecf116709e7ce4dce798cb6a41b4b94f04bf
parent94a9cdb3b0a3a0a0086babc11f10e854da3c169a (diff)
parent156f5b7ce23a7be4c5b59eae4901acf4904935ff (diff)
Merge pull request #35223 from Feniks-Gaming/MenueButtonDescription
Improved MenuButton Description
-rw-r--r--doc/classes/MenuButton.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml
index 52fb4b9ca1..642b94a047 100644
--- a/doc/classes/MenuButton.xml
+++ b/doc/classes/MenuButton.xml
@@ -4,7 +4,8 @@
Special button that brings up a [PopupMenu] when clicked.
</brief_description>
<description>
- Special button that brings up a [PopupMenu] when clicked. That's pretty much all it does, as it's just a helper class when building GUIs.
+ Special button that brings up a [PopupMenu] when clicked.
+ New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the MenuButton node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each items new properties.
</description>
<tutorials>
</tutorials>