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author | hbina085 <hanif.ariffin.4326@gmail.com> | 2019-07-14 10:47:24 -0400 |
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committer | Hanif Bin Ariffin <hanif.ariffin.4326@gmail.com> | 2019-07-15 09:17:14 -0400 |
commit | e9c1e5aa7ce7d4ff82adcac004833718c89560c0 (patch) | |
tree | 8a01fadc9a7b6ffebbec6056bd4accc926e5b47e | |
parent | 584ca0f156cec64c259382895e105cf27566a987 (diff) |
Fix crash when changing Node type
Prevent the application from crashing by simply checking if current "selection" is not null before accessing it.
Fixes #30493
-rw-r--r-- | editor/scene_tree_dock.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 935946bf24..c43d164078 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -394,7 +394,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (!profile_allow_editing) { break; } - create_dialog->popup_create(false, true, scene_tree->get_selected()->get_class()); + + Node *selected = scene_tree->get_selected(); + if (selected) + create_dialog->popup_create(false, true, selected->get_class()); + } break; case TOOL_ATTACH_SCRIPT: { |