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authorRémi Verschelde <rverschelde@gmail.com>2019-06-01 11:33:32 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-06-01 11:33:34 +0200
commite92c09ba4ec13d156c61ca61445cbb8dfbb78cfd (patch)
tree2e1cb32e6311ded8cbe8060e33b64ad72e3207bb
parentf7953ddea8088232886a75e75b18e4bbb53b1aee (diff)
doc: Make all tutorial links track "latest" in master branch
While the master branch is in development state for the next stable branch, its links should point to the "latest" docs branch, to ensure that users of the unstable builds are linked to the relevant documentation. Those links could be switched to stable branch subdomains before branching off for a new major or minor release, to start tracking the frozen stable docs branches. See discussion in #29104.
-rw-r--r--doc/classes/Resource.xml2
-rw-r--r--doc/classes/String.xml2
-rw-r--r--doc/classes/Theme.xml2
-rw-r--r--doc/classes/Translation.xml4
-rw-r--r--doc/classes/TranslationServer.xml4
5 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml
index 8b6fb549aa..211bda1a09 100644
--- a/doc/classes/Resource.xml
+++ b/doc/classes/Resource.xml
@@ -7,7 +7,7 @@
Resource is the base class for all resource types, serving primarily as data containers. They are reference counted and freed when no longer in use. They are also loaded only once from disk, and further attempts to load the resource will return the same reference (all this in contrast to a [Node], which is not reference counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/stable/getting_started/step_by_step/resources.html</link>
+ <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/resources.html</link>
</tutorials>
<methods>
<method name="_setup_local_to_scene" qualifiers="virtual">
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index 5ea78c6f1c..a5a8766ca0 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -7,7 +7,7 @@
This is the built-in string class (and the one used by GDScript). It supports Unicode and provides all necessary means for string handling. Strings are reference counted and use a copy-on-write approach, so passing them around is cheap in resources.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_format_string.html</link>
+ <link>https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_format_string.html</link>
</tutorials>
<methods>
<method name="String">
diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml
index c14e098b12..8fdef5540b 100644
--- a/doc/classes/Theme.xml
+++ b/doc/classes/Theme.xml
@@ -8,7 +8,7 @@
Theme resources can be alternatively loaded by writing them in a .theme file, see docs for more info.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/stable/tutorials/gui/gui_skinning.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/gui/gui_skinning.html</link>
</tutorials>
<methods>
<method name="clear">
diff --git a/doc/classes/Translation.xml b/doc/classes/Translation.xml
index 5d51f7ee09..eea4f8ed03 100644
--- a/doc/classes/Translation.xml
+++ b/doc/classes/Translation.xml
@@ -7,8 +7,8 @@
Translations are resources that can be loaded/unloaded on demand. They map a string to another string.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/stable/tutorials/i18n/internationalizing_games.html</link>
- <link>https://docs.godotengine.org/en/stable/tutorials/i18n/locales.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link>
</tutorials>
<methods>
<method name="add_message">
diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml
index 05774635b8..400a6e31d5 100644
--- a/doc/classes/TranslationServer.xml
+++ b/doc/classes/TranslationServer.xml
@@ -7,8 +7,8 @@
Server that manages all translations. Translations can be set to it and removed from it.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/stable/tutorials/i18n/internationalizing_games.html</link>
- <link>https://docs.godotengine.org/en/stable/tutorials/i18n/locales.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link>
</tutorials>
<methods>
<method name="add_translation">