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author | floppyhammer <tannhauser_chen@outlook.com> | 2021-02-21 18:52:20 +0800 |
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committer | floppyhammer <tannhauser_chen@outlook.com> | 2021-02-22 11:08:51 +0800 |
commit | e927a9fef031a8990185776d0aeee65ed78552d9 (patch) | |
tree | 86169b9631f6582fff36999b4ff0f327a13a8d9a | |
parent | d4d753552495dda0eefcdd69228eb4ed4ddc5447 (diff) |
ImproveCompletionPanelPositionInShaderEditor
-rw-r--r-- | scene/gui/text_edit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 36aa18417d..1dfd8087dc 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -1566,7 +1566,7 @@ void TextEdit::_notification(int p_what) { completion_rect.position.x = rect_left_border_x; } - if (cursor_pos.y + row_height + total_height > get_size().height) { + if (cursor_pos.y + row_height + total_height > get_size().height && cursor_pos.y > total_height) { // Completion panel above the cursor line completion_rect.position.y = cursor_pos.y - total_height; } else { |