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author | Rémi Verschelde <remi@verschelde.fr> | 2021-04-09 10:26:19 +0200 |
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committer | GitHub <noreply@github.com> | 2021-04-09 10:26:19 +0200 |
commit | e8f3fa6b8772b4014bc23815bc421787ba5eed3a (patch) | |
tree | c0942317e434876c1c909dd8175076b64a1781b0 | |
parent | 3aadbec23a4d8eede16191e0b18f4a004887c6ff (diff) | |
parent | 879a290ed9484705894de33b77d343c3f991a3e0 (diff) |
Merge pull request #47741 from timothyqiu/macos-3d-rotation
Fixes Node3D rotation in select mode on macOS
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index cbe0133034..2b40a9f684 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -1279,7 +1279,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { clicked = ObjectID(); clicked_includes_current = false; - if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->get_control()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) { + if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->get_command()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) { /* HANDLE ROTATION */ if (get_selected_count() == 0) { break; //bye |