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authorRémi Verschelde <remi@verschelde.fr>2021-04-09 10:26:19 +0200
committerGitHub <noreply@github.com>2021-04-09 10:26:19 +0200
commite8f3fa6b8772b4014bc23815bc421787ba5eed3a (patch)
treec0942317e434876c1c909dd8175076b64a1781b0
parent3aadbec23a4d8eede16191e0b18f4a004887c6ff (diff)
parent879a290ed9484705894de33b77d343c3f991a3e0 (diff)
Merge pull request #47741 from timothyqiu/macos-3d-rotation
Fixes Node3D rotation in select mode on macOS
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index cbe0133034..2b40a9f684 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -1279,7 +1279,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
clicked = ObjectID();
clicked_includes_current = false;
- if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->get_control()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
+ if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->get_command()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
/* HANDLE ROTATION */
if (get_selected_count() == 0) {
break; //bye