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authorRémi Verschelde <rverschelde@gmail.com>2021-02-01 14:40:15 +0100
committerRémi Verschelde <rverschelde@gmail.com>2021-02-01 14:40:15 +0100
commite8b69fccbe3740e591f27cb325a12afb013bebdd (patch)
tree3a6e8bc1f573a6c83aa16794453189b44000f608
parentc691444d2e63c95fdfb9501e5080387cbc8737f2 (diff)
Linux: Enable udev support by default
This has been enabled for years in official binaries, and users making custom builds may end up not enabling it unknowingly, so it's best if we default to the same as what official builds do. The original reason for having it opt-in was likely the addition of a dependency on libudev, but that should be fairly ubiquitous by now.
-rw-r--r--platform/linuxbsd/detect.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index a819731328..fac8c3e0b3 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -71,7 +71,7 @@ def get_opts():
BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False),
BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
BoolVariable("pulseaudio", "Detect and use PulseAudio", True),
- BoolVariable("udev", "Use udev for gamepad connection callbacks", False),
+ BoolVariable("udev", "Use udev for gamepad connection callbacks", True),
EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")),
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
BoolVariable("touch", "Enable touch events", True),