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authorAdam Scott <ascott.ca@gmail.com>2022-11-21 15:57:45 -0500
committerAdam Scott <ascott.ca@gmail.com>2022-11-21 15:57:45 -0500
commite86e15571f12cb4a0bcb699f112c0821f11a8a57 (patch)
treea70b344abbde2547a8675da7b816ff0a6d908850
parent11e1c83309e7e7c15018c8b2c6456fa294116244 (diff)
[godot#68971] Fetch cached scene if it exists in `GDScriptCache`
-rw-r--r--modules/gdscript/gdscript_cache.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp
index add36591f3..2e7263b652 100644
--- a/modules/gdscript/gdscript_cache.cpp
+++ b/modules/gdscript/gdscript_cache.cpp
@@ -342,7 +342,12 @@ Ref<PackedScene> GDScriptCache::get_packed_scene(const String &p_path, Error &r_
return singleton->packed_scene_cache[p_path];
}
- Ref<PackedScene> scene;
+ Ref<PackedScene> scene = ResourceCache::get_ref(p_path);
+ if (scene.is_valid()) {
+ singleton->packed_scene_cache[p_path] = scene;
+ singleton->packed_scene_dependencies[p_path].insert(p_owner);
+ return scene;
+ }
scene.instantiate();
r_error = OK;