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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-11 10:19:21 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-11 10:19:21 +0200 |
commit | e81427e9590cff1b74dac44dda288bd8f4730238 (patch) | |
tree | 2c776f93da4240e309ebde48826c0e57d80ea21d | |
parent | 80dec1948a291543e5d7a19d611b8d290144eb50 (diff) | |
parent | 8249ae8085475a66ea121e9018ec52f0bf0c4eb6 (diff) |
Merge pull request #51497 from Chaosus/vs_fix_addnode_zoomed
Fix incorrect position of the created VisualShader nodes on zoomed graph
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index f960da6732..038ce1467e 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -2361,6 +2361,7 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa position += graph->get_size() * 0.5; position /= EDSCALE; } + position /= graph->get_zoom(); saved_node_pos_dirty = false; int id_to_use = visual_shader->get_valid_node_id(type); |