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author | santouits <santouits@users.noreply.github.com> | 2019-01-21 21:04:46 +0200 |
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committer | santouits <santouits@users.noreply.github.com> | 2019-01-21 21:41:39 +0200 |
commit | e7e9a7cc6cc5e7bde5b1733dfac7a708cd84571d (patch) | |
tree | 3e74dab4b36a65da94aa2aa80cbd2dd870fff335 | |
parent | 09e4d7e9ebb3aa1f1d8b7adf96778a9568797518 (diff) |
webgl1 doesn't like backslashes in #define
According to
https://www.khronos.org/registry/OpenGL/specs/es/2.0/GLSL_ES_Specification_1.00.pdf
, backslashes aren't necessary supported as line continuation characters
in preprocessor directives
-rw-r--r-- | drivers/gles2/shaders/canvas.glsl | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 0de60d7421..d483659e4d 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -433,19 +433,14 @@ FRAGMENT_SHADER_CODE #ifdef SHADOW_USE_GRADIENT -#define SHADOW_TEST(m_ofs) \ - { \ - highp float sd = SHADOW_DEPTH(shadow_texture, vec2(m_ofs, sh)); \ - shadow_attenuation += 1.0 - smoothstep(sd, sd + shadow_gradient, sz); \ - } + /* clang-format off */ + /* GLSL es 100 doesn't support line continuation characters(backslashes) */ +#define SHADOW_TEST(m_ofs) { highp float sd = SHADOW_DEPTH(shadow_texture, vec2(m_ofs, sh)); shadow_attenuation += 1.0 - smoothstep(sd, sd + shadow_gradient, sz); } #else -#define SHADOW_TEST(m_ofs) \ - { \ - highp float sd = SHADOW_DEPTH(shadow_texture, vec2(m_ofs, sh)); \ - shadow_attenuation += step(sz, sd); \ - } +#define SHADOW_TEST(m_ofs) { highp float sd = SHADOW_DEPTH(shadow_texture, vec2(m_ofs, sh)); shadow_attenuation += step(sz, sd); } + /* clang-format on */ #endif |