diff options
author | Juan Linietsky <reduzio@gmail.com> | 2015-02-10 19:14:22 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2015-02-10 19:14:22 -0300 |
commit | e74982e55e966c99c48b22652f6eb5f17a782b89 (patch) | |
tree | 26129960a1a721ed05783c88891b50de15e9921f | |
parent | dfb94de0417b44b705596961d1a9646f10852605 (diff) |
fixes to skinned buffer
should avoid targets with large objects using morphs
also skinned buffer size is properly customizable on project settings.
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 21 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_gles2.h | 2 | ||||
-rw-r--r-- | make.bat | 1 |
3 files changed, 17 insertions, 7 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 3e5e960695..c1631a527e 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -5502,13 +5502,15 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia base = surf->array_local; glBindBuffer(GL_ARRAY_BUFFER, 0); bool can_copy_to_local=surf->local_stride * surf->array_len <= skinned_buffer_size; + if (p_morphs && surf->stride * surf->array_len > skinned_buffer_size) + can_copy_to_local=false; + + if (!can_copy_to_local) skeleton_valid=false; - /* compute morphs */ - if (p_morphs && surf->morph_target_count && can_copy_to_local) { @@ -9589,9 +9591,6 @@ void RasterizerGLES2::init() { //glClearDepth(1.0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); - skinned_buffer_size = GLOBAL_DEF("rasterizer/skinned_buffer_size",DEFAULT_SKINNED_BUFFER_SIZE); - skinned_buffer = memnew_arr( uint8_t, skinned_buffer_size ); - glGenTextures(1, &white_tex); unsigned char whitetexdata[8*8*3]; for(int i=0;i<8*8*3;i++) { @@ -9767,7 +9766,6 @@ void RasterizerGLES2::init() { void RasterizerGLES2::finish() { - memdelete_arr(skinned_buffer); } int RasterizerGLES2::get_render_info(VS::RenderInfo p_info) { @@ -10058,8 +10056,18 @@ RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,boo RenderList::max_elements=64000; if (RenderList::max_elements<1024) RenderList::max_elements=1024; + opaque_render_list.init(); alpha_render_list.init(); + + skinned_buffer_size = GLOBAL_DEF("rasterizer/skeleton_buffer_size_kb",DEFAULT_SKINNED_BUFFER_SIZE); + if (skinned_buffer_size<256) + skinned_buffer_size=256; + if (skinned_buffer_size>16384) + skinned_buffer_size=16384; + skinned_buffer_size*=1024; + skinned_buffer = memnew_arr( uint8_t, skinned_buffer_size ); + keep_copies=p_keep_ram_copy; use_reload_hooks=p_use_reload_hooks; pack_arrays=p_compress_arrays; @@ -10103,6 +10111,7 @@ RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,boo RasterizerGLES2::~RasterizerGLES2() { + memdelete_arr(skinned_buffer); }; diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h index 5d5ec032b5..508adf2859 100644 --- a/drivers/gles2/rasterizer_gles2.h +++ b/drivers/gles2/rasterizer_gles2.h @@ -65,7 +65,7 @@ class RasterizerGLES2 : public Rasterizer { MAX_SCENE_LIGHTS=2048, LIGHT_SPOT_BIT=0x80, - DEFAULT_SKINNED_BUFFER_SIZE = 2048 * 1024, // 10k vertices + DEFAULT_SKINNED_BUFFER_SIZE = 2048, // 10k vertices MAX_HW_LIGHTS = 1, }; diff --git a/make.bat b/make.bat new file mode 100644 index 0000000000..de28f8bf72 --- /dev/null +++ b/make.bat @@ -0,0 +1 @@ +"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat" && c:\python27\scons p=windows |