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authorRindbee <idleman@yeah.net>2022-09-04 08:36:18 +0800
committerRindbee <idleman@yeah.net>2022-09-04 09:20:06 +0800
commite73cac89991f20cfa160f2b8b33fc82f0269bd7f (patch)
tree05372c24c101c037c9d2c7912cf8f6cf04cb729f
parentb8977ca333fd0334669de0253f86abf6d401256a (diff)
Fix Skeleton3DEditor causing crash in sanitizer enabled builds
The life cycle of the `Skeleton3DEditor` singleton is too short, and when it is destroyed, part of the logic needs to be called when its child nodes exist.
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp29
1 files changed, 16 insertions, 13 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 15ae4ffcff..1facf04ca7 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -852,6 +852,20 @@ void Skeleton3DEditor::_notification(int p_what) {
update_joint_tree();
} break;
+ case NOTIFICATION_PREDELETE: {
+ if (skeleton) {
+ select_bone(-1); // Requires that the joint_tree has not been deleted.
+#ifdef TOOLS_ENABLED
+ skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
+ skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
+ skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
+ skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties));
+ skeleton->set_transform_gizmo_visible(true);
+#endif
+ handles_mesh_instance->get_parent()->remove_child(handles_mesh_instance);
+ }
+ edit_mode_toggled(false);
+ } break;
}
}
@@ -1066,18 +1080,7 @@ void Skeleton3DEditor::select_bone(int p_idx) {
}
Skeleton3DEditor::~Skeleton3DEditor() {
- if (skeleton) {
- select_bone(-1);
-#ifdef TOOLS_ENABLED
- skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
- skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
- skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
- skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties));
- skeleton->set_transform_gizmo_visible(true);
-#endif
- handles_mesh_instance->get_parent()->remove_child(handles_mesh_instance);
- }
- edit_mode_toggled(false);
+ singleton = nullptr;
handles_mesh_instance->queue_delete();
@@ -1128,7 +1131,7 @@ Skeleton3DEditorPlugin::Skeleton3DEditorPlugin() {
EditorPlugin::AfterGUIInput Skeleton3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
Skeleton3DEditor *se = Skeleton3DEditor::get_singleton();
Node3DEditor *ne = Node3DEditor::get_singleton();
- if (se->is_edit_mode()) {
+ if (se && se->is_edit_mode()) {
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (ne->get_tool_mode() != Node3DEditor::TOOL_MODE_SELECT) {