diff options
author | jfons <joan.fonssanchez@gmail.com> | 2020-11-25 18:45:10 +0100 |
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committer | jfons <joan.fonssanchez@gmail.com> | 2020-11-25 18:55:07 +0100 |
commit | e6949dae724b923227bdd61f8732667d997686a7 (patch) | |
tree | 69cb14c4f922e2be0827e15c2ff239fbdb8e68e1 | |
parent | 0148a62d890e0d559bec86fcac14404c81742899 (diff) |
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
It was commented for some reason I can't remember.
-rw-r--r-- | doc/classes/EditorNode3DGizmoPlugin.xml | 2 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/EditorNode3DGizmoPlugin.xml b/doc/classes/EditorNode3DGizmoPlugin.xml index ca75b47fbf..8d6e4a279d 100644 --- a/doc/classes/EditorNode3DGizmoPlugin.xml +++ b/doc/classes/EditorNode3DGizmoPlugin.xml @@ -122,7 +122,7 @@ </return> <argument index="0" name="name" type="String"> </argument> - <argument index="1" name="gizmo" type="EditorNode3DGizmo"> + <argument index="1" name="gizmo" type="EditorNode3DGizmo" default="null"> </argument> <description> Gets material from the internal list of materials. If an [EditorNode3DGizmo] is provided, it will try to get the corresponding variant (selected and/or editable). diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index b51ea9e1c6..8acfe8a052 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -6690,7 +6690,7 @@ void EditorNode3DGizmoPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("create_handle_material", "name", "billboard"), &EditorNode3DGizmoPlugin::create_handle_material, DEFVAL(false)); ClassDB::bind_method(D_METHOD("add_material", "name", "material"), &EditorNode3DGizmoPlugin::add_material); - ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorNode3DGizmoPlugin::get_material); //, DEFVAL(Ref<EditorNode3DGizmo>())); + ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorNode3DGizmoPlugin::get_material, DEFVAL(Ref<EditorNode3DGizmo>())); BIND_VMETHOD(MethodInfo(Variant::STRING, "get_name")); BIND_VMETHOD(MethodInfo(Variant::STRING, "get_priority")); |