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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-05-29 12:10:47 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-29 12:10:47 +0200 |
commit | e67339eeca4e06fef9931fecbce8b91cc345fc87 (patch) | |
tree | 6778d3e8013b9b7dbc8711d33757c6ed2178b928 | |
parent | 1620669f4e37c21fa45991a9bc37410014845419 (diff) | |
parent | ddcc2a036086ab7670277be05e8c5fae7ee06dc2 (diff) |
Merge pull request #39085 from madmiraal/fix-39059
Correct Bullet's default Area angular damp value.
-rw-r--r-- | modules/bullet/area_bullet.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h index cde889c1ba..c0bcc858fe 100644 --- a/modules/bullet/area_bullet.h +++ b/modules/bullet/area_bullet.h @@ -93,7 +93,7 @@ private: Vector3 spOv_gravityVec = Vector3(0, -1, 0); real_t spOv_gravityMag = 10; real_t spOv_linearDump = 0.1; - real_t spOv_angularDump = 1; + real_t spOv_angularDump = 0.1; int spOv_priority = 0; bool isScratched = false; |