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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-05-29 12:10:47 +0200
committerGitHub <noreply@github.com>2020-05-29 12:10:47 +0200
commite67339eeca4e06fef9931fecbce8b91cc345fc87 (patch)
tree6778d3e8013b9b7dbc8711d33757c6ed2178b928
parent1620669f4e37c21fa45991a9bc37410014845419 (diff)
parentddcc2a036086ab7670277be05e8c5fae7ee06dc2 (diff)
Merge pull request #39085 from madmiraal/fix-39059
Correct Bullet's default Area angular damp value.
-rw-r--r--modules/bullet/area_bullet.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h
index cde889c1ba..c0bcc858fe 100644
--- a/modules/bullet/area_bullet.h
+++ b/modules/bullet/area_bullet.h
@@ -93,7 +93,7 @@ private:
Vector3 spOv_gravityVec = Vector3(0, -1, 0);
real_t spOv_gravityMag = 10;
real_t spOv_linearDump = 0.1;
- real_t spOv_angularDump = 1;
+ real_t spOv_angularDump = 0.1;
int spOv_priority = 0;
bool isScratched = false;