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authorZak Grumbles <zakgrumbles@gmail.com>2022-09-23 16:55:19 -0500
committerZak Grumbles <zakgrumbles@gmail.com>2022-09-23 16:55:19 -0500
commite5dc2ed98278575ca6d0cae68228995bbc386ada (patch)
tree689db74879df48e9b8dc1f149ed0acacf06179d7
parent658bfb0395fa356f67745de0620628167671d5c6 (diff)
Add note regarding RefCounted to EditorScript docs
-rw-r--r--doc/classes/EditorScript.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml
index 2ff8a7ba2a..0895f7536e 100644
--- a/doc/classes/EditorScript.xml
+++ b/doc/classes/EditorScript.xml
@@ -30,6 +30,7 @@
[/csharp]
[/codeblocks]
[b]Note:[/b] The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot [b]Output[/b] dock.
+ [b]Note:[/b] EditorScript is [RefCounted], meaning it is destroyed when nothing references it. This can cause errors during asynchronous operations if there are no references to the script.
</description>
<tutorials>
</tutorials>