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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-02-11 18:13:23 +0100 |
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committer | GitHub <noreply@github.com> | 2021-02-11 18:13:23 +0100 |
commit | e5bb89cdd5e92fa6fdeff78aad08bf0cbfbcc692 (patch) | |
tree | 031082b88160b1e3d6d89b5eb47e92cfbb122bf1 | |
parent | 68624f32b0b88a6fbcc413bfccbdad4460431e8b (diff) | |
parent | 75910d1e9b37dc5647a9f8883c5a2268188a2423 (diff) |
Merge pull request #45901 from akien-mga/scons-fix-custom_modules-is_engine
SCons: Fix Godot detection in custom modules logic
-rw-r--r-- | methods.py | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/methods.py b/methods.py index f302500b5d..45cfe00959 100644 --- a/methods.py +++ b/methods.py @@ -174,9 +174,7 @@ def detect_modules(search_path, recursive=False): version_path = os.path.join(path, "version.py") if os.path.exists(version_path): with open(version_path) as f: - version = {} - exec(f.read(), version) - if version.get("short_name") == "godot": + if 'short_name = "godot"' in f.read(): return True return False |