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author | Anthony Rey <anthony.rey5@gmail.com> | 2019-08-08 18:56:37 +0200 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-11-07 12:43:04 +0100 |
commit | e4b97b4614d29cf2c0d40afd07288995e2199278 (patch) | |
tree | 549c165eb062c2758da5a9b7cfa0e897048e26b6 | |
parent | ed373a60b1532f5122e2bd7069187eeb2cfb6266 (diff) |
[Doc] Added more details for set_drag_preview()
-rw-r--r-- | doc/classes/Control.xml | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index f5a8683a39..75d5a72fb1 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -652,7 +652,18 @@ <argument index="0" name="control" type="Control"> </argument> <description> - Shows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data]. + Shows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data]. The control must not be in the scene tree. + [codeblock] + export (Color, RGBA) var color = Color(1, 0, 0, 1) + + func get_drag_data(position): + # Use a control that is not in the tree + var cpb = ColorPickerButton.new() + cpb.color = color + cpb.rect_size = Vector2(50, 50) + set_drag_preview(cpb) + return color + [/codeblock] </description> </method> <method name="set_end"> |