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author | requizm <mehmet41650@gmail.com> | 2021-08-22 23:19:17 +0300 |
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committer | requizm <mehmet41650@gmail.com> | 2021-08-22 23:19:26 +0300 |
commit | e4b29cb6be2b6523d7e1fc4ae8e5f7f541847af8 (patch) | |
tree | f3f7a6f5face9962b4d7efa46fd6f4e4283f7ee5 | |
parent | 2daef0400a95bb467dacff845052a27e464e4dec (diff) |
Fix 3d animations doesn't play
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Fix
ff
-rw-r--r-- | scene/resources/animation.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index e6a74e7685..80e338c8e8 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -83,9 +83,11 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { const real_t *r = values.ptr(); - tt->transforms.resize(vcount / 12); + int transform3d_size = (int)sizeof(Transform3D); - for (int i = 0; i < (vcount / 12); i++) { + tt->transforms.resize(vcount / transform3d_size); + + for (int i = 0; i < (vcount / transform3d_size); i++) { TKey<TransformKey> &tk = tt->transforms.write[i]; const real_t *ofs = &r[i * 12]; tk.time = ofs[0]; |