diff options
author | Saracen <SaracenOne@gmail.com> | 2017-11-16 09:45:52 +0000 |
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committer | Saracen <SaracenOne@gmail.com> | 2017-11-16 09:45:52 +0000 |
commit | e4201734df8c835a12b39276692987d6e2f5c267 (patch) | |
tree | 6f9c1f9ff0c0dada16d8ce032595a7aa81d4f267 | |
parent | 35e7f992993a69a1e25cc12109ef7cf885e18260 (diff) |
Add manual overrides for focus_next and focus_previous on controls similar to what can already be done with focus neighbours.
-rw-r--r-- | doc/classes/Control.xml | 36 | ||||
-rw-r--r-- | scene/gui/control.cpp | 68 | ||||
-rw-r--r-- | scene/gui/control.h | 7 |
3 files changed, 108 insertions, 3 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index b5765ac948..c56b0a15ce 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -228,7 +228,14 @@ <argument index="0" name="margin" type="int" enum="Margin"> </argument> <description> - Return the forced neighbour for moving the input focus to. When pressing TAB or directional/joypad directions focus is moved to the next control in that direction. However, the neighbour to move to can be forced with this function. + Return the forced neighbour for moving the input focus to. When pressing directional/joypad directions, focus is moved to the next control in that direction. However, the neighbour to move to can be forced with this function. + </description> + </method> + <method name="get_focus_next" qualifiers="const"> + <return type="NodePath"> + </return> + <description> + Return the 'focus_next' for moving input focus to. When pressing TAB, focus is moved to the next control in the tree. However, the control to move to can be forced with this function. </description> </method> <method name="get_focus_owner" qualifiers="const"> @@ -238,6 +245,13 @@ Return which control is owning the keyboard focus, or null if no one. </description> </method> + <method name="get_focus_previous" qualifiers="const"> + <return type="NodePath"> + </return> + <description> + Return the 'focus_previous' for moving input focus to. When pressing Shift+TAB focus is moved to the previous control in the tree. However, the control to move to can be forced with this function. + </description> + </method> <method name="get_font" qualifiers="const"> <return type="Font"> </return> @@ -676,7 +690,25 @@ <argument index="1" name="neighbour" type="NodePath"> </argument> <description> - Force a neighbour for moving the input focus to. When pressing TAB or directional/joypad directions focus is moved to the next control in that direction. However, the neighbour to move to can be forced with this function. + Force a neighbour for moving the input focus to. When pressing directional/joypad directions, focus is moved to the next control in that direction. However, the neighbour to move to can be forced with this function. + </description> + </method> + <method name="set_focus_next"> + <return type="void"> + </return> + <argument index="0" name="next" type="NodePath"> + </argument> + <description> + Force the 'focus_next' for moving input focus to. When pressing TAB, focus is moved to the next control in the tree. However, the control to move to can be forced with this function. + </description> + </method> + <method name="set_focus_previous"> + <return type="void"> + </return> + <argument index="0" name="previous" type="NodePath"> + </argument> + <description> + Force the 'focus_previous' for moving input focus to. When pressing Shift+TAB, focus is moved to the previous control in the tree. However, the control to move to can be forced with this function. </description> </method> <method name="set_global_position"> diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index e73ada9f31..3976a2ad48 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1847,6 +1847,25 @@ Control *Control::find_next_valid_focus() const { while (true) { + // If the focus property is manually overwritten, attempt to use it. + + if (!data.focus_next.is_empty()) { + Node *n = get_node(data.focus_next); + if (n) { + from = Object::cast_to<Control>(n); + + if (!from) { + + ERR_EXPLAIN("Next focus node is not a control: " + n->get_name()); + ERR_FAIL_V(NULL); + } + } else { + return NULL; + } + if (from->is_visible() && from->get_focus_mode() != FOCUS_NONE) + return from; + } + // find next child Control *next_child = NULL; @@ -1926,6 +1945,25 @@ Control *Control::find_prev_valid_focus() const { while (true) { + // If the focus property is manually overwritten, attempt to use it. + + if (!data.focus_prev.is_empty()) { + Node *n = get_node(data.focus_prev); + if (n) { + from = Object::cast_to<Control>(n); + + if (!from) { + + ERR_EXPLAIN("Prev focus node is not a control: " + n->get_name()); + ERR_FAIL_V(NULL); + } + } else { + return NULL; + } + if (from->is_visible() && from->get_focus_mode() != FOCUS_NONE) + return from; + } + // find prev child Control *prev_child = NULL; @@ -2157,6 +2195,26 @@ NodePath Control::get_focus_neighbour(Margin p_margin) const { return data.focus_neighbour[p_margin]; } +void Control::set_focus_next(const NodePath &p_next) { + + data.focus_next = p_next; +} + +NodePath Control::get_focus_next() const { + + return data.focus_next; +} + +void Control::set_focus_previous(const NodePath &p_prev) { + + data.focus_prev = p_prev; +} + +NodePath Control::get_focus_previous() const { + + return data.focus_prev; +} + #define MAX_NEIGHBOUR_SEARCH_COUNT 512 Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) { @@ -2172,7 +2230,7 @@ Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) { if (!c) { - ERR_EXPLAIN("Next focus node is not a control: " + n->get_name()); + ERR_EXPLAIN("Neighbour focus node is not a control: " + n->get_name()); ERR_FAIL_V(NULL); } } else { @@ -2677,6 +2735,12 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("set_focus_neighbour", "margin", "neighbour"), &Control::set_focus_neighbour); ClassDB::bind_method(D_METHOD("get_focus_neighbour", "margin"), &Control::get_focus_neighbour); + ClassDB::bind_method(D_METHOD("set_focus_next", "next"), &Control::set_focus_next); + ClassDB::bind_method(D_METHOD("get_focus_next"), &Control::get_focus_next); + + ClassDB::bind_method(D_METHOD("set_focus_previous", "previous"), &Control::set_focus_previous); + ClassDB::bind_method(D_METHOD("get_focus_previous"), &Control::get_focus_previous); + ClassDB::bind_method(D_METHOD("force_drag", "data", "preview"), &Control::force_drag); ClassDB::bind_method(D_METHOD("set_mouse_filter", "filter"), &Control::set_mouse_filter); @@ -2737,6 +2801,8 @@ void Control::_bind_methods() { ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_top"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_TOP); ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_right"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_RIGHT); ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_bottom"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_BOTTOM); + ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_next"), "set_focus_next", "get_focus_next"); + ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_previous"), "set_focus_previous", "get_focus_previous"); ADD_GROUP("Mouse", "mouse_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_filter", PROPERTY_HINT_ENUM, "Stop,Pass,Ignore"), "set_mouse_filter", "get_mouse_filter"); diff --git a/scene/gui/control.h b/scene/gui/control.h index 4d0e3934ad..94c484ca50 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -191,6 +191,8 @@ private: ObjectID modal_prev_focus_owner; NodePath focus_neighbour[4]; + NodePath focus_next; + NodePath focus_prev; HashMap<StringName, Ref<Texture>, StringNameHasher> icon_override; HashMap<StringName, Ref<Shader>, StringNameHasher> shader_override; @@ -374,6 +376,11 @@ public: void set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour); NodePath get_focus_neighbour(Margin p_margin) const; + void set_focus_next(const NodePath &p_next); + NodePath get_focus_next() const; + void set_focus_previous(const NodePath &p_prev); + NodePath get_focus_previous() const; + Control *get_focus_owner() const; void set_mouse_filter(MouseFilter p_filter); |