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authorYuri Roubinsky <chaosus89@gmail.com>2020-09-22 23:19:04 +0300
committerGitHub <noreply@github.com>2020-09-22 23:19:04 +0300
commite40ba13e59331efe6917b855a9248e2c77b09177 (patch)
tree1f3a3129882192d97a65ab679c007b17a45ab5b6
parent94529d0e1e1f2002dc1d4a55edbdeb20717ea133 (diff)
parent81a44a414562b2e690d50c23fbec809dd18dcdff (diff)
Merge pull request #42254 from Chaosus/vs_fix_expressions
Fix expressions nodes in visual shaders
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp78
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h1
-rw-r--r--scene/resources/visual_shader.cpp9
3 files changed, 44 insertions, 44 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 6a70f973c3..7a70f4c5b6 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -589,7 +589,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
VisualShaderEditor::get_singleton()->graph->add_child(node);
VisualShaderEditor::get_singleton()->_update_created_node(node);
if (is_group) {
- call_deferred("_set_node_size", (int)p_type, p_id, size);
+ VisualShaderEditor::get_singleton()->call_deferred("_set_node_size", (int)p_type, p_id, size);
}
}
}
@@ -1142,10 +1142,8 @@ void VisualShaderEditor::_add_input_port(int p_node, int p_port, int p_port_type
undo_redo->create_action(TTR("Add input port"));
undo_redo->add_do_method(node.ptr(), "add_input_port", p_port, p_port_type, p_name);
undo_redo->add_undo_method(node.ptr(), "remove_input_port", p_port);
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->add_do_method(this, "_rebuild");
- undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node);
undo_redo->commit_action();
}
@@ -1159,10 +1157,8 @@ void VisualShaderEditor::_add_output_port(int p_node, int p_port, int p_port_typ
undo_redo->create_action(TTR("Add output port"));
undo_redo->add_do_method(node.ptr(), "add_output_port", p_port, p_port_type, p_name);
undo_redo->add_undo_method(node.ptr(), "remove_output_port", p_port);
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->add_do_method(this, "_rebuild");
- undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node);
undo_redo->commit_action();
}
@@ -1176,10 +1172,8 @@ void VisualShaderEditor::_change_input_port_type(int p_type, int p_node, int p_p
undo_redo->create_action(TTR("Change input port type"));
undo_redo->add_do_method(node.ptr(), "set_input_port_type", p_port, p_type);
undo_redo->add_undo_method(node.ptr(), "set_input_port_type", p_port, node->get_input_port_type(p_port));
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->add_do_method(this, "_rebuild");
- undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node);
undo_redo->commit_action();
}
@@ -1193,10 +1187,8 @@ void VisualShaderEditor::_change_output_port_type(int p_type, int p_node, int p_
undo_redo->create_action(TTR("Change output port type"));
undo_redo->add_do_method(node.ptr(), "set_output_port_type", p_port, p_type);
undo_redo->add_undo_method(node.ptr(), "set_output_port_type", p_port, node->get_output_port_type(p_port));
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->add_do_method(this, "_rebuild");
- undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node);
undo_redo->commit_action();
}
@@ -1209,8 +1201,8 @@ void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *l
undo_redo->create_action(TTR("Change input port name"));
undo_redo->add_do_method(node.ptr(), "set_input_port_name", p_port_id, p_text);
undo_redo->add_undo_method(node.ptr(), "set_input_port_name", p_port_id, node->get_input_port_name(p_port_id));
- undo_redo->add_do_method(this, "_rebuild");
- undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->commit_action();
}
@@ -1223,8 +1215,8 @@ void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *
undo_redo->create_action(TTR("Change output port name"));
undo_redo->add_do_method(node.ptr(), "set_output_port_name", p_port_id, p_text);
undo_redo->add_undo_method(node.ptr(), "set_output_port_name", p_port_id, node->get_output_port_name(p_port_id));
- undo_redo->add_do_method(this, "_rebuild");
- undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->commit_action();
}
@@ -1249,12 +1241,21 @@ void VisualShaderEditor::_remove_input_port(int p_node, int p_port) {
if (to_port == p_port) {
undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
} else if (to_port > p_port) {
undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
+
undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port - 1);
undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port - 1);
+
+ undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port - 1);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port - 1);
}
}
}
@@ -1262,11 +1263,8 @@ void VisualShaderEditor::_remove_input_port(int p_node, int p_port) {
undo_redo->add_do_method(node.ptr(), "remove_input_port", p_port);
undo_redo->add_undo_method(node.ptr(), "add_input_port", p_port, (int)node->get_input_port_type(p_port), node->get_input_port_name(p_port));
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
-
- undo_redo->add_do_method(this, "_rebuild");
- undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node);
undo_redo->commit_action();
}
@@ -1292,12 +1290,21 @@ void VisualShaderEditor::_remove_output_port(int p_node, int p_port) {
if (from_port == p_port) {
undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
} else if (from_port > p_port) {
undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
+
undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port - 1, to_node, to_port);
undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port - 1, to_node, to_port);
+
+ undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port - 1, to_node, to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port - 1, to_node, to_port);
}
}
}
@@ -1305,11 +1312,8 @@ void VisualShaderEditor::_remove_output_port(int p_node, int p_port) {
undo_redo->add_do_method(node.ptr(), "remove_output_port", p_port);
undo_redo->add_undo_method(node.ptr(), "add_output_port", p_port, (int)node->get_output_port_type(p_port), node->get_output_port_name(p_port));
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
-
- undo_redo->add_do_method(this, "_rebuild");
- undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node);
undo_redo->commit_action();
}
@@ -1330,18 +1334,9 @@ void VisualShaderEditor::_expression_focus_out(Object *code_edit, int p_node) {
undo_redo->create_action(TTR("Set expression"));
undo_redo->add_do_method(node.ptr(), "set_expression", expression_box->get_text());
undo_redo->add_undo_method(node.ptr(), "set_expression", node->get_expression());
- undo_redo->add_do_method(this, "_rebuild");
- undo_redo->add_undo_method(this, "_rebuild");
undo_redo->commit_action();
}
-void VisualShaderEditor::_rebuild() {
- if (visual_shader != nullptr) {
- EditorNode::get_singleton()->get_log()->clear();
- visual_shader->rebuild();
- }
-}
-
void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p_size) {
VisualShader::Type type = get_current_shader_type();
Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node);
@@ -1788,14 +1783,12 @@ void VisualShaderEditor::_disconnection_request(const String &p_from, int p_from
int from = p_from.to_int();
int to = p_to.to_int();
- //updating = true; seems graph edit can handle this, no need to protect
undo_redo->create_action(TTR("Nodes Disconnected"));
undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from, p_from_index, to, p_to_index);
undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, from, p_from_index, to, p_to_index);
undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from, p_from_index, to, p_to_index);
undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from, p_from_index, to, p_to_index);
undo_redo->commit_action();
- //updating = false;
}
void VisualShaderEditor::_connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position) {
@@ -2647,7 +2640,6 @@ void VisualShaderEditor::_update_preview() {
}
void VisualShaderEditor::_bind_methods() {
- ClassDB::bind_method("_rebuild", &VisualShaderEditor::_rebuild);
ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph);
ClassDB::bind_method("_update_options_menu", &VisualShaderEditor::_update_options_menu);
ClassDB::bind_method("_add_node", &VisualShaderEditor::_add_node);
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index c7443c67f2..531a117156 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -312,7 +312,6 @@ class VisualShaderEditor : public VBoxContainer {
Ref<VisualShaderGraphPlugin> graph_plugin;
void _mode_selected(int p_id);
- void _rebuild();
void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index f15e43c141..b8d2003e68 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2729,6 +2729,7 @@ void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const Strin
}
_apply_port_changes();
+ emit_changed();
}
void VisualShaderNodeGroupBase::remove_input_port(int p_id) {
@@ -2753,6 +2754,7 @@ void VisualShaderNodeGroupBase::remove_input_port(int p_id) {
}
_apply_port_changes();
+ emit_changed();
}
int VisualShaderNodeGroupBase::get_input_port_count() const {
@@ -2797,6 +2799,7 @@ void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const Stri
}
_apply_port_changes();
+ emit_changed();
}
void VisualShaderNodeGroupBase::remove_output_port(int p_id) {
@@ -2821,6 +2824,7 @@ void VisualShaderNodeGroupBase::remove_output_port(int p_id) {
}
_apply_port_changes();
+ emit_changed();
}
int VisualShaderNodeGroupBase::get_output_port_count() const {
@@ -2867,6 +2871,7 @@ void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) {
inputs = inputs.insert(index, itos(p_type));
_apply_port_changes();
+ emit_changed();
}
VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_input_port_type(int p_id) const {
@@ -2902,6 +2907,7 @@ void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_na
inputs = inputs.insert(index, p_name);
_apply_port_changes();
+ emit_changed();
}
String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const {
@@ -2937,6 +2943,7 @@ void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) {
outputs = outputs.insert(index, itos(p_type));
_apply_port_changes();
+ emit_changed();
}
VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_output_port_type(int p_id) const {
@@ -2972,6 +2979,7 @@ void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_n
outputs = outputs.insert(index, p_name);
_apply_port_changes();
+ emit_changed();
}
String VisualShaderNodeGroupBase::get_output_port_name(int p_id) const {
@@ -3082,6 +3090,7 @@ String VisualShaderNodeExpression::get_caption() const {
void VisualShaderNodeExpression::set_expression(const String &p_expression) {
expression = p_expression;
+ emit_changed();
}
String VisualShaderNodeExpression::get_expression() const {