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author | Juan Linietsky <reduzio@gmail.com> | 2015-06-24 18:33:38 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-06-24 18:33:38 -0300 |
commit | e3f4fbc75590c55c26d5c0b8c1f052afbb1309a5 (patch) | |
tree | f46a9f1a0b23c65139cca6fb4353bc0b11d94e93 | |
parent | 48ac03915af8f9ff3f9e4c61aa8cc651da7188a0 (diff) | |
parent | 631cb10e860d6c2d50d396be00a5544f55bc1bba (diff) |
Merge pull request #2181 from ShadowKyogre/doc-help
Add documentation for RayCast2D about is_colliding and get_collider quirks
-rw-r--r-- | doc/base/classes.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 41721647e2..215f21b94b 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -23032,12 +23032,14 @@ <return type="bool"> </return> <description> + Return whether the closest object the ray is pointing to is colliding with the vector, with the vector length considered. </description> </method> <method name="get_collider" qualifiers="const" > <return type="Object"> </return> <description> + Return the closest object the ray is pointing to. Note that this does not consider the length of the vector, so you must also use [is_colliding] to check if the object returned is actually colliding with the ray. </description> </method> <method name="get_collider_shape" qualifiers="const" > |