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authormegalobyte <megalobyte@protonmail.com>2021-06-18 06:49:30 -0700
committermegalobyte <megalobyte@protonmail.com>2021-11-10 13:44:54 -0500
commite3def401609a7fd0304779d0a95f01e039e7478d (patch)
tree660e6097a74a0340d96746ef617aeab3d90cac31
parent284b50cf30a939dfee91876e06895aa50940c37c (diff)
Update editor description property flag
-rw-r--r--doc/classes/Node.xml14
-rw-r--r--scene/main/node.cpp2
2 files changed, 4 insertions, 12 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 843db8c174..3745b394e0 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -228,11 +228,6 @@
If [code]include_internal[/code] is [code]false[/code], the returned array won't include internal children (see [code]internal[/code] parameter in [method add_child]).
</description>
</method>
- <method name="get_editor_description" qualifiers="const">
- <return type="String" />
- <description>
- </description>
- </method>
<method name="get_groups" qualifiers="const">
<return type="Array" />
<description>
@@ -618,12 +613,6 @@
Sets the editable children state of [code]node[/code] relative to this node. This method is only intended for use with editor tooling.
</description>
</method>
- <method name="set_editor_description">
- <return type="void" />
- <argument index="0" name="editor_description" type="String" />
- <description>
- </description>
- </method>
<method name="set_multiplayer_authority">
<return type="void" />
<argument index="0" name="id" type="int" />
@@ -702,6 +691,9 @@
<member name="custom_multiplayer" type="MultiplayerAPI" setter="set_custom_multiplayer" getter="get_custom_multiplayer">
The override to the default [MultiplayerAPI]. Set to [code]null[/code] to use the default [SceneTree] one.
</member>
+ <member name="editor_description" type="String" setter="set_editor_description" getter="get_editor_description" default="&quot;&quot;">
+ Add a custom description to a node.
+ </member>
<member name="multiplayer" type="MultiplayerAPI" setter="" getter="get_multiplayer">
The [MultiplayerAPI] instance associated with this node. Either the [member custom_multiplayer], or the default SceneTree one (if inside tree).
</member>
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 3be73af861..44420fcc31 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2889,7 +2889,7 @@ void Node::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority");
ADD_GROUP("Editor Description", "editor_");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "set_editor_description", "get_editor_description");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT), "set_editor_description", "get_editor_description");
GDVIRTUAL_BIND(_process, "delta");
GDVIRTUAL_BIND(_physics_process, "delta");