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authorAlex <31960676+akim8@users.noreply.github.com>2018-10-18 11:48:11 -0400
committerGitHub <noreply@github.com>2018-10-18 11:48:11 -0400
commite3d7ac17e0b2f0f7e11a0cb48b439c854bc0e300 (patch)
tree00477e1fe8817f7e6aa51c63a9030f7a6864873a
parentad47ec3952c34e2cfb64b8d65f1ed5614c73222f (diff)
fix doc markdown
-rw-r--r--doc/classes/KinematicBody2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index e48660a889..6511b2f182 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -116,7 +116,7 @@
</argument>
<description>
Moves the body while keeping it attached to slopes. Similar to [method move_and_slide].
- As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting[code]snap[/code] to[code](0, 0)[/code] or by using [method move_and_slide] instead.
+ As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting [code]snap[/code] to [code](0, 0)[/code] or by using [method move_and_slide] instead.
</description>
</method>
<method name="test_move">