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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-12-02 21:26:12 +0100
committerGitHub <noreply@github.com>2018-12-02 21:26:12 +0100
commite2caaf1b6d6fbea95fe410f56e99f1ce6bd66c35 (patch)
tree95a57c81d98d204ba0ced332c2bfcd7348899443
parentf86013082e0977bce151e9dbbcd1e5640deb3df1 (diff)
parent0b4b477674d69136b427596402d6fc09a3bb7391 (diff)
Merge pull request #23899 from BastiaanOlij/fix_particle_active
Remapped ACTIVE to shader_active, now works
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp2
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index 7ad4d301fc..45b0d695a3 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -931,7 +931,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color";
actions[VS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz";
actions[VS::SHADER_PARTICLES].renames["MASS"] = "mass";
- actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "active";
+ actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "shader_active";
actions[VS::SHADER_PARTICLES].renames["RESTART"] = "restart";
actions[VS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom";
actions[VS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform";
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 2372dfb17e..adb145711d 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -948,7 +948,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color";
actions[VS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz";
actions[VS::SHADER_PARTICLES].renames["MASS"] = "mass";
- actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "active";
+ actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "shader_active";
actions[VS::SHADER_PARTICLES].renames["RESTART"] = "restart";
actions[VS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom";
actions[VS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform";