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authorskysphr <skysphr@protonmail.com>2021-08-17 22:06:19 +0300
committerskysphr <skysphr@protonmail.com>2021-08-17 22:09:29 +0300
commite27ab2708fe08b6c24767129505666b2ff007e1b (patch)
treece985dffd6c4b958fb74698f0a245f7e9b49200a
parent819aa47feeefe76bf1cb2e179765bf35ee5d3dda (diff)
Added increment_pressed and decrement_pressed icons to scrollbars
-rw-r--r--doc/classes/HScrollBar.xml6
-rw-r--r--doc/classes/VScrollBar.xml6
-rw-r--r--editor/editor_themes.cpp4
-rw-r--r--scene/gui/scroll_bar.cpp26
-rw-r--r--scene/gui/scroll_bar.h3
-rw-r--r--scene/resources/default_theme/default_theme.cpp4
6 files changed, 47 insertions, 2 deletions
diff --git a/doc/classes/HScrollBar.xml b/doc/classes/HScrollBar.xml
index 3bdd739cdf..36ff070a37 100644
--- a/doc/classes/HScrollBar.xml
+++ b/doc/classes/HScrollBar.xml
@@ -19,6 +19,9 @@
<theme_item name="decrement_highlight" data_type="icon" type="Texture2D">
Displayed when the mouse cursor hovers over the decrement button.
</theme_item>
+ <theme_item name="decrement_pressed" data_type="icon" type="Texture2D">
+ Displayed when the decrement button is being pressed.
+ </theme_item>
<theme_item name="grabber" data_type="style" type="StyleBox">
Used as texture for the grabber, the draggable element representing current scroll.
</theme_item>
@@ -34,6 +37,9 @@
<theme_item name="increment_highlight" data_type="icon" type="Texture2D">
Displayed when the mouse cursor hovers over the increment button.
</theme_item>
+ <theme_item name="increment_pressed" data_type="icon" type="Texture2D">
+ Displayed when the increment button is being pressed.
+ </theme_item>
<theme_item name="scroll" data_type="style" type="StyleBox">
Used as background of this [ScrollBar].
</theme_item>
diff --git a/doc/classes/VScrollBar.xml b/doc/classes/VScrollBar.xml
index 98a0aea0c7..519cc9c137 100644
--- a/doc/classes/VScrollBar.xml
+++ b/doc/classes/VScrollBar.xml
@@ -23,6 +23,9 @@
<theme_item name="decrement_highlight" data_type="icon" type="Texture2D">
Displayed when the mouse cursor hovers over the decrement button.
</theme_item>
+ <theme_item name="decrement_pressed" data_type="icon" type="Texture2D">
+ Displayed when the decrement button is being pressed.
+ </theme_item>
<theme_item name="grabber" data_type="style" type="StyleBox">
Used as texture for the grabber, the draggable element representing current scroll.
</theme_item>
@@ -38,6 +41,9 @@
<theme_item name="increment_highlight" data_type="icon" type="Texture2D">
Displayed when the mouse cursor hovers over the increment button.
</theme_item>
+ <theme_item name="increment_pressed" data_type="icon" type="Texture2D">
+ Displayed when the increment button is being pressed.
+ </theme_item>
<theme_item name="scroll" data_type="style" type="StyleBox">
Used as background of this [ScrollBar].
</theme_item>
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 7f8229e5e8..4d026fc491 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -1136,8 +1136,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("increment", "HScrollBar", empty_icon);
theme->set_icon("increment_highlight", "HScrollBar", empty_icon);
+ theme->set_icon("increment_pressed", "HScrollBar", empty_icon);
theme->set_icon("decrement", "HScrollBar", empty_icon);
theme->set_icon("decrement_highlight", "HScrollBar", empty_icon);
+ theme->set_icon("decrement_pressed", "HScrollBar", empty_icon);
// VScrollBar
theme->set_stylebox("scroll", "VScrollBar", make_stylebox(theme->get_icon("GuiScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0));
@@ -1148,8 +1150,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("increment", "VScrollBar", empty_icon);
theme->set_icon("increment_highlight", "VScrollBar", empty_icon);
+ theme->set_icon("increment_pressed", "VScrollBar", empty_icon);
theme->set_icon("decrement", "VScrollBar", empty_icon);
theme->set_icon("decrement_highlight", "VScrollBar", empty_icon);
+ theme->set_icon("decrement_pressed", "VScrollBar", empty_icon);
// HSlider
theme->set_icon("grabber_highlight", "HSlider", theme->get_icon("GuiSliderGrabberHl", "EditorIcons"));
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index ce04a0204b..0691bebf1e 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -80,12 +80,16 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
double total = orientation == VERTICAL ? get_size().height : get_size().width;
if (ofs < decr_size) {
+ decr_active = true;
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
+ update();
return;
}
if (ofs > total - incr_size) {
+ incr_active = true;
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
+ update();
return;
}
@@ -130,6 +134,8 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
}
} else {
+ incr_active = false;
+ decr_active = false;
drag.active = false;
update();
}
@@ -215,8 +221,24 @@ void ScrollBar::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
RID ci = get_canvas_item();
- Ref<Texture2D> decr = highlight == HIGHLIGHT_DECR ? get_theme_icon(SNAME("decrement_highlight")) : get_theme_icon(SNAME("decrement"));
- Ref<Texture2D> incr = highlight == HIGHLIGHT_INCR ? get_theme_icon(SNAME("increment_highlight")) : get_theme_icon(SNAME("increment"));
+ Ref<Texture2D> decr, incr;
+
+ if (decr_active) {
+ decr = get_theme_icon(SNAME("decrement_pressed"));
+ } else if (highlight == HIGHLIGHT_DECR) {
+ decr = get_theme_icon(SNAME("decrement_highlight"));
+ } else {
+ decr = get_theme_icon(SNAME("decrement"));
+ }
+
+ if (incr_active) {
+ incr = get_theme_icon(SNAME("increment_pressed"));
+ } else if (highlight == HIGHLIGHT_INCR) {
+ incr = get_theme_icon(SNAME("increment_highlight"));
+ } else {
+ incr = get_theme_icon(SNAME("increment"));
+ }
+
Ref<StyleBox> bg = has_focus() ? get_theme_stylebox(SNAME("scroll_focus")) : get_theme_stylebox(SNAME("scroll"));
Ref<StyleBox> grabber;
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index 24b3b33e82..6c518cbbfc 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -51,6 +51,9 @@ class ScrollBar : public Range {
HighlightStatus highlight = HIGHLIGHT_NONE;
+ bool incr_active = false;
+ bool decr_active = false;
+
struct Drag {
bool active = false;
float pos_at_click = 0.0;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 8208c55801..43296e44a5 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -522,8 +522,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("increment", "HScrollBar", empty_icon);
theme->set_icon("increment_highlight", "HScrollBar", empty_icon);
+ theme->set_icon("increment_pressed", "HScrollBar", empty_icon);
theme->set_icon("decrement", "HScrollBar", empty_icon);
theme->set_icon("decrement_highlight", "HScrollBar", empty_icon);
+ theme->set_icon("decrement_pressed", "HScrollBar", empty_icon);
// VScrollBar
@@ -535,8 +537,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("increment", "VScrollBar", empty_icon);
theme->set_icon("increment_highlight", "VScrollBar", empty_icon);
+ theme->set_icon("increment_pressed", "VScrollBar", empty_icon);
theme->set_icon("decrement", "VScrollBar", empty_icon);
theme->set_icon("decrement_highlight", "VScrollBar", empty_icon);
+ theme->set_icon("decrement_pressed", "VScrollBar", empty_icon);
// HSlider