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authorRémi Verschelde <rverschelde@gmail.com>2020-02-07 10:09:39 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-07 10:09:44 +0100
commite18c65634fdbcd69081cdd7a9fccc221a7c20e53 (patch)
treed59e18f9412cd3ae9c126aa35b23e30a0f7a8cff
parent642de8e78911999a15cfb2c394166f5168e202ba (diff)
GraphEdit: Fix regression with GraphNode mouse filter
PR #35068 made Container (which GraphNode inherits) default to MOUSE_FILTER_PASS, so I removed the manual override, but it turns out that GraphNode's constructor still overrides it to MOUSE_FILTER_STOP. Another fix could be to remove the STOP in the constructor, but I don't know if it's there for a specific reason (e.g. to have GraphNodes STOP by default, but PASS in a specific case). Fixes #35978.
-rw-r--r--scene/gui/graph_edit.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 6a6fe43876..c09b2414b2 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -261,6 +261,7 @@ void GraphEdit::add_child_notify(Node *p_child) {
gn->connect("raise_request", this, "_graph_node_raised", varray(gn));
gn->connect("item_rect_changed", connections_layer, "update");
_graph_node_moved(gn);
+ gn->set_mouse_filter(MOUSE_FILTER_PASS);
}
}