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author | Bernhard Liebl <Bernhard.Liebl@gmx.org> | 2017-12-10 18:27:11 +0100 |
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committer | Bernhard Liebl <Bernhard.Liebl@gmx.org> | 2017-12-10 18:28:08 +0100 |
commit | e161c47677f9c599d857d656e87f549ff844f290 (patch) | |
tree | 5c81192ce67f11f89b21c7a3197181a9e258b4c4 | |
parent | 523237943cff1bb1b2b5e85289bb89455856437a (diff) |
Fix player window centering on macOS retina screens
-rw-r--r-- | editor/editor_run.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index 90cbabcc4f..09bfa0aff0 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -101,7 +101,14 @@ Error EditorRun::run(const String &p_scene, const String p_custom_args, const Li args.push_back(itos(screen_rect.position.x) + "," + itos(screen_rect.position.y)); } break; case 1: { // centered - Vector2 pos = screen_rect.position + ((screen_rect.size - desired_size) / 2).floor(); + int display_scale = 1; +#ifdef OSX_ENABLED + if (OS::get_singleton()->get_screen_dpi(screen) >= 192 && OS::get_singleton()->get_screen_size(screen).x > 2000) { + display_scale = 2; + } +#endif + + Vector2 pos = screen_rect.position + ((screen_rect.size / display_scale - desired_size) / 2).floor(); args.push_back("--position"); args.push_back(itos(pos.x) + "," + itos(pos.y)); } break; |